Color clears can be performed via two separate shaders - one is the generic "meta clear" shader (in meta.c); the other is the i965 specific "repclear" shader (in brw_meta_fast_clear.c).
Giving them separate names makes them distinguishable when reading INTEL_DEBUG=shader_time output. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c index 06916e2..498ea37 100644 --- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c +++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c @@ -128,7 +128,7 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color) _mesa_AttachShader(clear->shader_prog, vs); _mesa_DeleteShader(vs); _mesa_BindAttribLocation(clear->shader_prog, 0, "position"); - _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta clear"); + _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "repclear"); _mesa_LinkProgram(clear->shader_prog); clear->color_location = -- 2.3.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev