On 01/04/15 15:14, Tapani Pälli wrote:
Use _mesa_get_program_resource_name to get name.

Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
  src/mesa/main/uniforms.c | 11 ++---------
  1 file changed, 2 insertions(+), 9 deletions(-)

diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index dc9b5a0..69f8a3f 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1226,15 +1226,8 @@ _mesa_GetActiveUniformName(GLuint program, GLuint 
uniformIndex,
     if (!shProg)
        return;
- if (uniformIndex >= shProg->NumUserUniformStorage) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
-      return;
-   }
-
-   if (uniformName) {
-      _mesa_get_uniform_name(& shProg->UniformStorage[uniformIndex],
-                             bufSize, length, uniformName);
-   }
+   _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize,
+                                   length, uniformName, 
"glGetActiveUniformName");
  }
void

Reviewed-by: Martin Peres <martin.pe...@linux.intel.com>
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