On Fri, Apr 10, 2015 at 10:24 PM, Matt Turner <matts...@gmail.com> wrote: > On Fri, Apr 10, 2015 at 2:16 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: >> Ping > > 1-2 are > > Reviewed-by: Matt Turner <matts...@gmail.com> > > Thanks!
Though I should mention that I do see some shaders that still do SEL on UD types. Maybe we're not losing anything by doing that, but it is still pretty annoying to figure out what the constant is in something like (-f0) sel(8) g11<1>UD g10<8,8,1>UD 0x33d6bf95UD { align1 1Q }; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev