On Friday, April 10, 2015 11:09:01 AM Matt Turner wrote:
> On Fri, Apr 10, 2015 at 10:30 AM, Kenneth Graunke <kenn...@whitecape.org> 
> wrote:
> > Appears to fix shader compilation.  Tested by starting the client,
> > dragging the "quality and speed" slider back and forth, and watching the
> > console output - instead of piles of "shader failed to compile", the CPU
> > seems to be busy compiling shaders.  I haven't actually tried to play.
> >
> > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69226
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71591
> > Cc: mesa-sta...@lists.freedesktop.org
> > ---
> >  src/mesa/drivers/dri/common/drirc | 4 ++++
> >  1 file changed, 4 insertions(+)
> >
> > diff --git a/src/mesa/drivers/dri/common/drirc 
> > b/src/mesa/drivers/dri/common/drirc
> > index cecd6a9..145e707 100644
> > --- a/src/mesa/drivers/dri/common/drirc
> > +++ b/src/mesa/drivers/dri/common/drirc
> > @@ -91,5 +91,9 @@ TODO: document the other workarounds.
> >          <application name="Dead Island" executable="DeadIslandGame">
> >              <option name="allow_glsl_extension_directive_midshader" 
> > value="true" />
> >          </application>
> > +
> > +        <application name="Second Life" 
> > executable="do-not-directly-run-secondlife-bin">
> 
> This is really the binary name?!

Yes.  At least, in the Arch Linux user contributed packaging.  A quick
internet search seemed to turn up other people mentioning the name, too.

--Ken

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