On Friday, April 10, 2015 11:09:01 AM Matt Turner wrote: > On Fri, Apr 10, 2015 at 10:30 AM, Kenneth Graunke <kenn...@whitecape.org> > wrote: > > Appears to fix shader compilation. Tested by starting the client, > > dragging the "quality and speed" slider back and forth, and watching the > > console output - instead of piles of "shader failed to compile", the CPU > > seems to be busy compiling shaders. I haven't actually tried to play. > > > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69226 > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71591 > > Cc: mesa-sta...@lists.freedesktop.org > > --- > > src/mesa/drivers/dri/common/drirc | 4 ++++ > > 1 file changed, 4 insertions(+) > > > > diff --git a/src/mesa/drivers/dri/common/drirc > > b/src/mesa/drivers/dri/common/drirc > > index cecd6a9..145e707 100644 > > --- a/src/mesa/drivers/dri/common/drirc > > +++ b/src/mesa/drivers/dri/common/drirc > > @@ -91,5 +91,9 @@ TODO: document the other workarounds. > > <application name="Dead Island" executable="DeadIslandGame"> > > <option name="allow_glsl_extension_directive_midshader" > > value="true" /> > > </application> > > + > > + <application name="Second Life" > > executable="do-not-directly-run-secondlife-bin"> > > This is really the binary name?!
Yes. At least, in the Arch Linux user contributed packaging. A quick internet search seemed to turn up other people mentioning the name, too. --Ken
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