This header was originally going to be called pipeline.h, but it got renamed at the last minute. Make the include guards match.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/glsl/shader_enums.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h index 0e08bd3..7f59fdc 100644 --- a/src/glsl/shader_enums.h +++ b/src/glsl/shader_enums.h @@ -23,8 +23,8 @@ * OTHER DEALINGS IN THE SOFTWARE. */ -#ifndef PIPELINE_H -#define PIPELINE_H +#ifndef SHADER_ENUMS_H +#define SHADER_ENUMS_H /** * Bitflags for system values. @@ -167,4 +167,4 @@ enum glsl_interp_qualifier }; -#endif /* PIPELINE_H */ +#endif /* SHADER_ENUMS_H */ -- 2.3.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev