The name "surfaceless" suits me.
Does this platform need to provide a hint to the user about buffer format? Platform drm does this via the EGL_NATIVE_VISUAL_ID query of eglGetConfigAttrib(), returning a gbm format value. Unless we do the same or similar here, how does the user robustly find the right format for allocating buffers? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev