Ping.

On 04/01/2015 02:38 PM, Brian Paul wrote:
This is a follow-on fix from the earlier "glsl: allow ForceGLSLVersion
to override #version directives" change.  Since we're not changing
the language_version field, we have to check forced_language_version
here.
---
  src/glsl/glsl_parser_extras.h | 4 +++-
  1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 1f5478b..dae7864 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -105,8 +105,10 @@ struct _mesa_glsl_parse_state {
     {
        unsigned required_version = this->es_shader ?
           required_glsl_es_version : required_glsl_version;
+      unsigned this_version = this->forced_language_version
+         ? this->forced_language_version : this->language_version;
        return required_version != 0
-         && this->language_version >= required_version;
+         && this_version >= required_version;
     }

     bool check_version(unsigned required_glsl_version,


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