On 04/07/2015 01:22 PM, Francisco Jerez wrote:
Tapani Pälli <tapani.pa...@intel.com> writes:
From: Kalyan Kondapally <kalyan.kondapa...@intel.com>
Dynamic indexing of sampler arrays is prohibited by GLSL ES 3.00.
Earlier versions allow 'constant-index-expression' indexing, where
index can contain a loop induction variable.
Patch allows dynamic indexing for sampler arrays when GLSL ES < 3.00.
This change makes 'sampler-array-index.frag' parser test in Piglit
pass + fishgl.com works when running Chrome on OpenGL ES 2.0 backend.
v2: small change and some more commit message (Tapani)
Signed-off-by: Kalyan Kondapally <kalyan.kondapa...@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84225
Looks good, but did you check what happens now if the shader uses actual
variable indexing (i.e. which lowering cannot turn into a constant) on
an implementation that doesn't support it? Hopefully no crashes or
hangs?
I could test something like this, can you throw example of a good victim
platform and some ugly corner case? I have a shader_test that has
expression with a uniform in it as index as a starter.
As a plan B, I think loop analysis could store some information which
can be then used for additional validation of array index in a later
step (skip it in AST and check only later for ES 1.00).
---
src/glsl/ast_array_index.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp
index ecef651..b2609b6 100644
--- a/src/glsl/ast_array_index.cpp
+++ b/src/glsl/ast_array_index.cpp
@@ -226,7 +226,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
* dynamically uniform expression is undefined.
*/
if (array->type->element_type()->is_sampler()) {
- if (!state->is_version(130, 100)) {
+ if (!state->is_version(130, 300)) {
if (state->es_shader) {
_mesa_glsl_warning(&loc, state,
"sampler arrays indexed with non-constant "
--
2.1.0
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