--- src/mesa/drivers/dri/i965/brw_context.c | 10 +++++++++- src/mesa/drivers/dri/i965/brw_fs.cpp | 4 ++-- src/mesa/drivers/dri/i965/brw_vec4.cpp | 4 +++- 3 files changed, 14 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 84818f0..f0de711 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -560,6 +560,12 @@ brw_initialize_context_constants(struct brw_context *brw) .lower_ffma = true, }; + bool use_nir_default[MESA_SHADER_STAGES]; + use_nir_default[MESA_SHADER_VERTEX] = false; + use_nir_default[MESA_SHADER_GEOMETRY] = false; + use_nir_default[MESA_SHADER_FRAGMENT] = false; + use_nir_default[MESA_SHADER_COMPUTE] = false; + /* We want the GLSL compiler to emit code that uses condition codes */ for (int i = 0; i < MESA_SHADER_STAGES; i++) { ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX; @@ -573,7 +579,9 @@ brw_initialize_context_constants(struct brw_context *brw) (i == MESA_SHADER_FRAGMENT); ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false; ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true; - ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options; + + if (brw_env_var_as_boolean("INTEL_USE_NIR", use_nir_default[i])) + ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options; } ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true; diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 9c2ccce..1db2d3b 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3861,7 +3861,7 @@ fs_visitor::run_vs() if (INTEL_DEBUG & DEBUG_SHADER_TIME) emit_shader_time_begin(); - if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) { + if (brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) { emit_nir_code(); } else { foreach_in_list(ir_instruction, ir, shader->base.ir) { @@ -3934,7 +3934,7 @@ fs_visitor::run_fs() /* Generate FS IR for main(). (the visitor only descends into * functions called "main"). */ - if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) { + if (brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) { emit_nir_code(); } else if (shader) { foreach_in_list(ir_instruction, ir, shader->base.ir) { diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index 480e50c..ef2fd40 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1823,7 +1823,9 @@ brw_vs_emit(struct brw_context *brw, if (unlikely(INTEL_DEBUG & DEBUG_VS)) brw_dump_ir("vertex", prog, &shader->base, &c->vp->program.Base); - if (brw->scalar_vs && (prog || brw_env_var_as_boolean("INTEL_USE_NIR", false))) { + if (brw->scalar_vs && + (prog || + brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions)) { fs_visitor v(brw, mem_ctx, &c->key, prog_data, prog, &c->vp->program, 8); if (!v.run_vs()) { if (prog) { -- 2.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev