I am attempting to pass a GL_TEXTURE_2D directly to a Wayland compositor by first converting it so an EGLImageKHR and then to a wl_buffer.
eglCreateImageKHR appears to work fine but when calling glCreateWaylandBufferFromImageWL I get EGL_BAD_MATCH "unsupported image format". The GL_TEXTURE_2D is in GL_RGBA format. Is this going to be possible or should I look for an alternative way? I was originally blitting the texture to the default framebuffer and then trying to use eglSwapBuffers. But for some reason eglSwapBuffers was returning EGL_BAD_SURFACE even though eglMakeCurrent had no errors.
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