Reviewed-by: Tapani Palli <tapani.pa...@intel.com>
On 03/23/2015 02:00 PM, Ilia Mirkin wrote:
Earlier commit 53bf7c8fd2e changed the logic to always call base_alignment on structs. 1ec715ce8b12 hacked the function to return 0 for sampler fields, but didn't handle sampler arrays. Instead of extending the hack, avoid calling base_alignment in the first place on non-UBO uniforms. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89726 Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- No regressions in a piglit run. This seems like the right thing to do rather than further hacking base_alignment. I was in "fix it now!" mode when I wrote the original logic, getting pretty frustrated at the various UBO rules and the number of different places they were being implemented inside mesa. However I think that for uniforms, this is the one and only place. As a side-benefit, this means that uniforms will be better packed in the presence of structs. And this will hopefully fix a lot of "glsl_align(0) might happen, waaaaa" errors from static checkers. src/glsl/glsl_types.cpp | 9 --------- src/glsl/link_uniforms.cpp | 4 ++++ 2 files changed, 4 insertions(+), 9 deletions(-) diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 38b37a6..be87b0a 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -1077,15 +1077,6 @@ glsl_type::std140_base_alignment(bool row_major) const return base_alignment; } - /* A sampler may never occur in a UBO (without bindless of some sort), - * however it is convenient to use this alignment function even with - * regular uniforms. This allows use of this function on uniform structs - * that contain samplers. - */ - if (this->is_sampler()) { - return 0; - } - assert(!"not reached"); return -1; } diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 799c74b..59adc29 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -547,6 +547,8 @@ private: virtual void enter_record(const glsl_type *type, const char *name, bool row_major) { assert(type->is_record()); + if (this->ubo_block_index == -1) + return; this->ubo_byte_offset = glsl_align( this->ubo_byte_offset, type->std140_base_alignment(row_major)); } @@ -554,6 +556,8 @@ private: virtual void leave_record(const glsl_type *type, const char *name, bool row_major) { assert(type->is_record()); + if (this->ubo_block_index == -1) + return; this->ubo_byte_offset = glsl_align( this->ubo_byte_offset, type->std140_base_alignment(row_major)); }
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