https://bugs.freedesktop.org/show_bug.cgi?id=89726
--- Comment #4 from Ilia Mirkin <imir...@alum.mit.edu> --- Yeah.... IMO that's the wrong fix though. I think my earlier code was just bonkers (which I knew at the time, but was hoping I could get away with). This is what I'm testing right now: diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 38b37a6..be87b0a 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -1077,15 +1077,6 @@ glsl_type::std140_base_alignment(bool row_major) const return base_alignment; } - /* A sampler may never occur in a UBO (without bindless of some sort), - * however it is convenient to use this alignment function even with - * regular uniforms. This allows use of this function on uniform structs - * that contain samplers. - */ - if (this->is_sampler()) { - return 0; - } - assert(!"not reached"); return -1; } diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 799c74b..59adc29 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -547,6 +547,8 @@ private: virtual void enter_record(const glsl_type *type, const char *name, bool row_major) { assert(type->is_record()); + if (this->ubo_block_index == -1) + return; this->ubo_byte_offset = glsl_align( this->ubo_byte_offset, type->std140_base_alignment(row_major)); } @@ -554,6 +556,8 @@ private: virtual void leave_record(const glsl_type *type, const char *name, bool row_major) { assert(type->is_record()); + if (this->ubo_block_index == -1) + return; this->ubo_byte_offset = glsl_align( this->ubo_byte_offset, type->std140_base_alignment(row_major)); } -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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