On 03/20/2015 03:13 PM, Matt Turner wrote: > On Fri, Mar 20, 2015 at 1:58 PM, Ian Romanick <i...@freedesktop.org> wrote: >> This is a series that I've been working on for quite some time. Some of >> these patches data from as long ago as July 2014. It's finally time to >> just send it out. I have felt like I have been shaving an infinite yak, >> and I have some additional patchs in-progress that will go on top of >> this series. >> >> Overall results for the without NIR: >> >> GM45 (0x2A42): >> total instructions in shared programs: 3550788 -> 3544141 (-0.19%) >> instructions in affected programs: 513721 -> 507074 (-1.29%) >> helped: 1409 >> HURT: 269 >> >> Iron Lake (0x0046): >> total instructions in shared programs: 4980593 -> 4973020 (-0.15%) >> instructions in affected programs: 572150 -> 564577 (-1.32%) >> helped: 1649 >> HURT: 386 >> GAINED: 5 >> LOST: 24 >> >> Sandy Bridge (0x0116): >> total instructions in shared programs: 6817068 -> 6797680 (-0.28%) >> instructions in affected programs: 1388229 -> 1368841 (-1.40%) >> helped: 5343 >> HURT: 319 >> GAINED: 4 >> LOST: 11 >> >> Ivy Bridge (0x0166): >> total instructions in shared programs: 6290138 -> 6273022 (-0.27%) >> instructions in affected programs: 1204828 -> 1187712 (-1.42%) >> helped: 4558 >> HURT: 825 >> GAINED: 1 >> LOST: 3 >> >> Haswell (0x0426): >> total instructions in shared programs: 5777876 -> 5759525 (-0.32%) >> instructions in affected programs: 1130638 -> 1112287 (-1.62%) >> helped: 4830 >> HURT: 606 >> GAINED: 1 >> LOST: 3 >> >> Broadwell (0x162E): >> total instructions in shared programs: 6821191 -> 6806526 (-0.21%) >> instructions in affected programs: 1252081 -> 1237416 (-1.17%) >> helped: 5090 >> HURT: 608 >> GAINED: 4 >> LOST: 4 >> >> In some ways the results with NIR are even better (if you ignore Sandy >> Bridge): >> >> Sandy Bridge (0x0116) NIR: >> total instructions in shared programs: 6820689 -> 6785869 (-0.51%) >> instructions in affected programs: 1858575 -> 1823755 (-1.87%) >> helped: 4559 >> HURT: 3320 >> GAINED: 3 >> LOST: 29 >> >> Ivy Bridge (0x0166) NIR: >> total instructions in shared programs: 6309309 -> 6276897 (-0.51%) >> instructions in affected programs: 1639688 -> 1607276 (-1.98%) >> helped: 4053 >> HURT: 3496 >> GAINED: 34 >> LOST: 3 >> >> Haswell (0x0426) NIR: >> total instructions in shared programs: 5790261 -> 5751689 (-0.67%) >> instructions in affected programs: 1506127 -> 1467555 (-2.56%) >> helped: 5407 >> HURT: 1957 >> GAINED: 28 >> LOST: 3 >> >> Broadwell (0x162E) NIR: >> total instructions in shared programs: 7012929 -> 6977716 (-0.50%) >> instructions in affected programs: 1604094 -> 1568881 (-2.20%) >> helped: 5626 >> HURT: 2029 >> GAINED: 20 >> LOST: 3 >> >> In that there are 12 shaders that are hurt (by ~40 instructions) because >> we are now able to unroll a loop. This is noted in the commit message >> of "glsl: Optimize certain if-statements to just casts from the >> condition". >> >> There are a couple commits that hurt a fair number of shaders with NIR. >> It doesn't seem like this should be the case, and it seems like there is >> probably work that can be done in brw_fs_nir.cpp to account for this. >> Without some of the initial changes to brw_fs_visitor.cpp, there were >> also regressions without NIR. All of the changes in this series at the >> GLSL IR level are things that could have been written in the shader >> source. >> >> At the end of the day on Broadwell with NIR, there are a bunch of >> shaders (some as small as ~22 instructions) hurt by 1 to 4 instructions. >> Only one shader is really hurt (119 -> 139). This shader is noted in >> patch "glsl: Distribute multiply over b2f". At the same time, over 250 >> shaders with more than 100 instructions are helped by more than 20%. >> Oh, and we gained 20 SIMD16 shaders. :) >> >> This series is also available as the bool-optimizations-v6 branch in my >> fd.o Mesa repo. > > So, I want to review this, but I don't know how. > > You've Cc'd various people on various patches. I guess I shouldn't review > those? > > But there are some patches that don't have anyone Cc'd. Can I review those? > > This feels really stupid reading through a bunch of patches to find > ones that don't have people Cc'd that I can review, while still having > to read the others to get the context of the patch I'm reviewing. > > Should I just ignore the Ccs and review them all?
Erk. I was trying to get some people who don't have many reviews to... get some reviews by sending . I hadn't considered that doing so would make it more difficult / annoying to review the other patches. I think getting code reviewed is more important than getting someone's numbers up, so do whatever works best for you. The only patch that I really want the Cc'ed person to review patch 18, but I wouldn't ignore comments from others on that one. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev