You are right; I missed that subtle OpenGL definition of "exist" in the lookup functions.
On Thu, Mar 19, 2015 at 3:48 PM, Fredrik Höglund <fred...@kde.org> wrote: > Generate GL_INVALID_OPERATION and return NULL when the buffer object > hasn't been created. All callers expect this. > > Cc: Laura Ekstrand <la...@jlekstrand.net> > --- > src/mesa/main/bufferobj.c | 11 +++++++---- > 1 file changed, 7 insertions(+), 4 deletions(-) > > diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c > index 78d3d78..41455f3 100644 > --- a/src/mesa/main/bufferobj.c > +++ b/src/mesa/main/bufferobj.c > @@ -1003,8 +1003,8 @@ _mesa_lookup_bufferobj_locked(struct gl_context > *ctx, GLuint buffer) > > /** > * A convenience function for direct state access functions that throws > - * GL_INVALID_OPERATION if buffer is not the name of a buffer object in > the > - * hash table. > + * GL_INVALID_OPERATION if buffer is not the name of an existing > + * buffer object. > */ > struct gl_buffer_object * > _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer, > @@ -1013,9 +1013,12 @@ _mesa_lookup_bufferobj_err(struct gl_context *ctx, > GLuint buffer, > struct gl_buffer_object *bufObj; > > bufObj = _mesa_lookup_bufferobj(ctx, buffer); > - if (!bufObj) > + if (!bufObj || bufObj == &DummyBufferObject) { > _mesa_error(ctx, GL_INVALID_OPERATION, > - "%s(non-generated buffer name %u)", caller, buffer); > This should be more concise. How about "%s(non-existent buffer object %u)" ? > + "%s(%u is not the name of an existing buffer object)", > + caller, buffer); > + return NULL; > + } > > return bufObj; > } > -- > 2.1.4 > >
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