--- src/mapi/glapi/gen/ARB_direct_state_access.xml | 7 +++++++ src/mesa/main/arrayobj.c | 20 +++++++++++++++----- src/mesa/main/arrayobj.h | 2 ++ src/mesa/main/tests/dispatch_sanity.cpp | 1 + 4 files changed, 25 insertions(+), 5 deletions(-)
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml index 641e68f..f5097e7 100644 --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml @@ -379,5 +379,12 @@ <param name="params" type="GLint *" /> </function> + <!-- Vertex Array object functions --> + + <function name="CreateVertexArrays" offset="assign"> + <param name="n" type="GLsizei" /> + <param name="arrays" type="GLuint *" /> + </function> + </category> </OpenGLAPI> diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 3c8ffb5..0c15630 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -486,13 +486,14 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids) * \param vboOnly Will arrays have to reside in VBOs? */ static void -gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays) +gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, + bool dsa, const char *func) { GLuint first; GLint i; if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArrays"); + _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func); return; } @@ -509,9 +510,10 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays) obj = (*ctx->Driver.NewArrayObject)( ctx, name ); if (!obj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArrays"); + _mesa_error(ctx, GL_OUT_OF_MEMORY, func); return; } + obj->EverBound = dsa; save_array_object(ctx, obj); arrays[i] = first + i; } @@ -526,7 +528,7 @@ void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays) { GET_CURRENT_CONTEXT(ctx); - gen_vertex_arrays(ctx, n, arrays); + gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays"); } @@ -538,7 +540,15 @@ void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) { GET_CURRENT_CONTEXT(ctx); - gen_vertex_arrays(ctx, n, arrays); + gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArraysAPPLE"); +} + + +void GLAPIENTRY +_mesa_CreateVertexArrays(GLsizei n, GLuint *arrays) +{ + GET_CURRENT_CONTEXT(ctx); + gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays"); } diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h index 3c1f918..ae671e3 100644 --- a/src/mesa/main/arrayobj.h +++ b/src/mesa/main/arrayobj.h @@ -93,6 +93,8 @@ void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer); +void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays); + GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id ); #endif /* ARRAYOBJ_H */ diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 59ebb21..cc6b505 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -970,6 +970,7 @@ const struct function gl_core_functions_possible[] = { { "glTextureStorage3DMultisample", 45, -1 }, { "glTextureBuffer", 45, -1 }, { "glTextureBufferRange", 45, -1 }, + { "glCreateVertexArrays", 45, -1 }, /* GL_EXT_polygon_offset_clamp */ { "glPolygonOffsetClampEXT", 11, -1 }, -- 1.8.5.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev