On 12/03/15 23:08, Brian Paul wrote:
On 03/12/2015 05:03 PM, Matt Turner wrote:
On Thu, Mar 12, 2015 at 2:54 PM, Brian Paul <bri...@vmware.com> wrote:
---
  src/gallium/auxiliary/util/u_slab.h | 13 +++++++++++--
  1 file changed, 11 insertions(+), 2 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_slab.h
b/src/gallium/auxiliary/util/u_slab.h
index 29d0252..8f8b29b 100644
--- a/src/gallium/auxiliary/util/u_slab.h
+++ b/src/gallium/auxiliary/util/u_slab.h
@@ -81,7 +81,16 @@ void util_slab_destroy(struct util_slab_mempool
*pool);
  void util_slab_set_thread_safety(struct util_slab_mempool *pool,
                                   enum util_slab_threading threading);

-#define util_slab_alloc(pool)     (pool)->alloc(pool)
-#define util_slab_free(pool, ptr) (pool)->free(pool, ptr)
+static INLINE void *

Maybe I'm making this up, but I was thinking there had been some work
toward replacing INLINE with inline. If so, is this a candidate to use
inline?

In the gallium code it's still INLINE everywhere.

If someone's looking for a relatively easy task, s/INLINE/inline/ in
src/gallium/ could be a good project.

-Brian


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p_compiler.h includes c99_compat.h so there's nothing preventing new code from using inline.

Kpse
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