Use _mesa_program_resource_index to get index. Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> --- src/mesa/main/uniforms.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index f4de1df..5548d1d 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -938,7 +938,6 @@ _mesa_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) { GET_CURRENT_CONTEXT(ctx); - GLuint i; struct gl_shader_program *shProg; if (!ctx->Extensions.ARB_uniform_buffer_object) { @@ -951,12 +950,13 @@ _mesa_GetUniformBlockIndex(GLuint program, if (!shProg) return GL_INVALID_INDEX; - for (i = 0; i < shProg->NumUniformBlocks; i++) { - if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName)) - return i; - } + struct gl_program_resource *res = + _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK, + uniformBlockName); + if (!res) + return GL_INVALID_INDEX; - return GL_INVALID_INDEX; + return _mesa_program_resource_index(shProg, res); } void GLAPIENTRY -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev