From: Ian Romanick <ian.d.roman...@intel.com> At the very least, unreal4/sun-temple/102.shader_test uses this pattern for a signed integer result. However, that shader did not hit the optimization in the first place because it uses !gl_FronFacing. I changed the shader to use remove the logical-not and reverse the other operands. I verified that incorrect code is generated before this change and correct code is generated after.
I'll send a piglit test out shortly... No shader-db changes. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Cc: Matt Turner <matts...@gmail.com> --- src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 917d3da..3740722 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -2845,6 +2845,9 @@ fs_visitor::try_opt_frontfacing_ternary(ir_if *ir) if (!then_rhs || !else_rhs) return false; + if (then_rhs->type->base_type != GLSL_TYPE_FLOAT) + return false; + if ((then_rhs->is_one() && else_rhs->is_negative_one()) || (else_rhs->is_one() && then_rhs->is_negative_one())) { then_assign->lhs->accept(this); -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev