On 4 March 2015 at 23:15, Emil Velikov <emil.l.veli...@gmail.com> wrote: > On 4 March 2015 at 17:22, Neil Roberts <n...@linux.intel.com> wrote: >> This reverts commit 546aba143d13ba3f993ead4cc30b2404abfc0202. >> >> I think the changes to the calls to glBlitFramebuffer from this patch >> are no different to what it was doing previously because it used to >> set height to 1 before doing the blits. However it was introducing >> some problems with the blit for layer 0 because this was no longer >> special cased. It didn't fix problems with the yoffset which needs to >> be interpreted as a slice offset. I think a better solution would be >> to modify the original if statement to cope with the yoffset. >> > Neil, if others agree with this revert can you cc stable. Seems that > the offending commit already has the tag, plus I've already picked it > up :-\ > Hi Neil,
There was a conflict while picking this for 10.5 due to commit a44606eb816(meta: In pbo_{Get,}TexSubImage don't repeatedly rebind the source tex). I've resolved it as follows, and I'm planning to commit it around Tuesday lunchtime. Do let me know if you have any comments. Thanks Emil diff --cc src/mesa/drivers/common/meta_tex_subimage.c index 9f0c115,1fef79d..0000000 --- a/src/mesa/drivers/common/meta_tex_subimage.c +++ b/src/mesa/drivers/common/meta_tex_subimage.c @@@ -213,12 -229,7 +219,9 @@@ _mesa_meta_pbo_TexSubImage(struct gl_co GL_COLOR_BUFFER_BIT, GL_NEAREST)) goto fail; - iters = tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY ? - height : depth; - - for (z = 1; z < iters; z++) { + for (z = 1; z < depth; z++) { + _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + pbo_tex_image, z); _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_image, zoffset + z); @@@ -342,16 -352,9 +344,11 @@@ _mesa_meta_pbo_GetTexSubImage(struct gl GL_COLOR_BUFFER_BIT, GL_NEAREST)) goto fail; - if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) - iters = height; - else - iters = depth; - - for (z = 1; z < iters; z++) { + for (z = 1; z < depth; z++) { _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_image, zoffset + z); + _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + pbo_tex_image, z); _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev