On Fri, Jan 23, 2015 at 1:38 PM, Matt Turner <matts...@gmail.com> wrote:
> On Sat, Jan 17, 2015 at 12:07 AM, Kenneth Graunke <kenn...@whitecape.org> 
> wrote:
>> With an updated commit message and Piglit passing (I'll test and let you 
>> know),
>> Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
>
> Reminder to piglit these the next time you power on your Gen4. :)

I've now run this on a gen4 and in debug builds its results are

shaders/glsl-fs-sampler-numbering-2: crash pass
shaders/glsl-fs-sampler-numbering-3: crash pass
glslparsertest/glsl2/norsetto-bumptbn_sh_fp.frag: crash pass
glslparsertest/glsl2/gst-gl-glass.frag: crash pass
spec/glsl-1.10/execution/samplers/in-parameter-array: crash pass
shaders/glsl-fs-texture2d-branching: crash pass

No regressions.

I'm planning to going to tag this for 10.5 and commit it.
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