On Fri, Jan 23, 2015 at 1:38 PM, Matt Turner <matts...@gmail.com> wrote: > On Sat, Jan 17, 2015 at 12:07 AM, Kenneth Graunke <kenn...@whitecape.org> > wrote: >> With an updated commit message and Piglit passing (I'll test and let you >> know), >> Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > > Reminder to piglit these the next time you power on your Gen4. :)
I've now run this on a gen4 and in debug builds its results are shaders/glsl-fs-sampler-numbering-2: crash pass shaders/glsl-fs-sampler-numbering-3: crash pass glslparsertest/glsl2/norsetto-bumptbn_sh_fp.frag: crash pass glslparsertest/glsl2/gst-gl-glass.frag: crash pass spec/glsl-1.10/execution/samplers/in-parameter-array: crash pass shaders/glsl-fs-texture2d-branching: crash pass No regressions. I'm planning to going to tag this for 10.5 and commit it. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev