On Fri, Feb 27, 2015 at 12:05:59AM -0800, Kenneth Graunke wrote:
> Instead of emit_shader_time_write, we now do emit(SHADER_TIME_ADD(...)).
> The advantage is that we can also insert a shader time write at an
> arbitrary location in the instruction stream, rather than being
> restricted to emitting at the end.
> 
> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>

Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com>
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