On Fri, Feb 27, 2015 at 12:05:59AM -0800, Kenneth Graunke wrote: > Instead of emit_shader_time_write, we now do emit(SHADER_TIME_ADD(...)). > The advantage is that we can also insert a shader time write at an > arbitrary location in the instruction stream, rather than being > restricted to emitting at the end. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev