Instead of emit_shader_time_write, we now do emit(SHADER_TIME_ADD(...)). The advantage is that we can also insert a shader time write at an arbitrary location in the instruction stream, rather than being restricted to emitting at the end.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_fs.cpp | 15 +++++++-------- src/mesa/drivers/dri/i965/brw_fs.h | 3 +-- 2 files changed, 8 insertions(+), 10 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 0354f56..9c6f084 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -775,16 +775,15 @@ fs_visitor::emit_shader_time_end() */ emit(ADD(diff, diff, fs_reg(-2u))); - emit_shader_time_write(type, diff); - emit_shader_time_write(written_type, fs_reg(1u)); + emit(SHADER_TIME_ADD(type, diff)); + emit(SHADER_TIME_ADD(written_type, fs_reg(1u))); emit(BRW_OPCODE_ELSE); - emit_shader_time_write(reset_type, fs_reg(1u)); + emit(SHADER_TIME_ADD(reset_type, fs_reg(1u))); emit(BRW_OPCODE_ENDIF); } -void -fs_visitor::emit_shader_time_write(enum shader_time_shader_type type, - fs_reg value) +fs_inst * +fs_visitor::SHADER_TIME_ADD(enum shader_time_shader_type type, fs_reg value) { int shader_time_index = brw_get_shader_time_index(brw, shader_prog, prog, type); @@ -796,8 +795,8 @@ fs_visitor::emit_shader_time_write(enum shader_time_shader_type type, else payload = vgrf(glsl_type::uint_type); - emit(new(mem_ctx) fs_inst(SHADER_OPCODE_SHADER_TIME_ADD, - fs_reg(), payload, offset, value)); + return new(mem_ctx) fs_inst(SHADER_OPCODE_SHADER_TIME_ADD, + fs_reg(), payload, offset, value); } void diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index 70098d8..be1c8a1 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -378,8 +378,7 @@ public: void emit_shader_time_begin(); void emit_shader_time_end(); - void emit_shader_time_write(enum shader_time_shader_type type, - fs_reg value); + fs_inst *SHADER_TIME_ADD(enum shader_time_shader_type type, fs_reg value); void emit_untyped_atomic(unsigned atomic_op, unsigned surf_index, fs_reg dst, fs_reg offset, fs_reg src0, -- 2.2.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev