> -----Original Message----- > From: Brian Paul [mailto:bri...@vmware.com] > Sent: Friday, February 20, 2015 5:49 PM > To: Predut, Marius; mesa-dev@lists.freedesktop.org > Subject: Re: [Mesa-dev] [PATCH v5] mesa: use fi_type in vertex attribute code > > On 02/19/2015 11:42 AM, marius.pre...@intel.com wrote: > > From: Marius Predut <marius.pre...@intel.com> > > > > For 32-bit builds, floating point operations use x86 FPU registers, > > not SSE registers. If we're actually storing an integer in a float > > variable, the value might get modified when written to memory. This > > patch changes the VBO code to use the fi_type (float/int union) to > > store/copy vertex attributes. > > > > Also, this can improve performance on x86 because moving floats with > > integer registers instead of FP registers is faster. > > > > Neil Roberts review: > > - include changes on all places that are storing attribute values. > > - check with and without -O3 compiler flag. > > Brian Paul review: > > - use fi_type type instead gl_constant_value type > > - fix a bunch of nit-picks. > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82668 > > Signed-off-by: Marius Predut <marius.pre...@intel.com> > > Looks good. Thanks. > > Unfortunately, there's a few new compiler warnings after applying the patch. > I'll try to fix those up before I push the patch. I'll also do some piglit > testing...
I am happy to hard that :-). I am looking to see it upstream! Yes, I see, I forgot some Floats instead file_type especially on _playback_copy_to_current but not only. I will send a new patch that, additionally, add "fi_type" type instead glfloat where I escaped. Marius > > -Brian > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev