On Tue, Feb 24, 2015 at 10:31 AM, Connor Abbott <cwabbo...@gmail.com> wrote: > On Tue, Feb 24, 2015 at 11:39 AM, Matt Turner <matts...@gmail.com> wrote: >> On Tue, Feb 24, 2015 at 7:53 AM, Jason Ekstrand <ja...@jlekstrand.net> wrote: >>> On Tue, Feb 24, 2015 at 2:19 AM, Kenneth Graunke <kenn...@whitecape.org> >>> wrote: >>>> >>>> st_glsl_to_tgsi and ir_to_mesa have handled conditional discards for a >>>> long time; the previous patch added that capability to i965. >>>> >>>> i965 (Haswell) shader-db stats: >>>> >>>> Without NIR: >>>> total instructions in shared programs: 5792133 -> 5776360 (-0.27%) >>>> instructions in affected programs: 737585 -> 721812 (-2.14%) >>>> helped: 6300 >>>> HURT: 68 >>>> GAINED: 2 >>>> >>>> With NIR: >>>> total instructions in shared programs: 5787538 -> 5769569 (-0.31%) >>>> instructions in affected programs: 767843 -> 749874 (-2.34%) >>>> helped: 6522 >>>> HURT: 35 >>>> GAINED: 6 >>> >>> >>> What all do you have in that branch? Last I checked (10 minutes ago), NIR >>> wasn't beating GLSL IR yet. >>> --Jason >> >> I think you misread. Those stats are just for this patch, and they >> show NIR generating more instructions than non-NIR. > >> Without NIR: >> total instructions in shared programs: 5792133 -> 5776360 (-0.27%) > >> With NIR: >> total instructions in shared programs: 5787538 -> 5769569 (-0.31%) > > So either I fail at reading comprehension, or the stats show us > generating more instructions with non-NIR than with NIR. Maybe Ken ran > the comparison on top of his Mesa IR -> NIR series? We get some > *serious* improvements in the ARB shaders when we run them through > NIR, so I wouldn't be too surprised if NIR starts beating non-NIR > after we start using the NIR path for those.
Oh you're right. I was just looking at the affected program numbers it seems. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev