Textures made expressly for internal buffer objects shouldn't have extra padding around them, but should be densely packed. --- src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index 0e3888f..b46532d 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -724,7 +724,7 @@ intel_miptree_create_for_bo(struct brw_context *brw, mt = intel_miptree_create_layout(brw, target, format, 0, 0, width, height, depth, - true, 0, false); + true, 0, true); if (!mt) { free(mt); return mt; -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev