On Thursday 19 February 2015 11:39:13 Ian Romanick wrote: > On 12/09/2014 02:52 AM, Eduardo Lima Mitev wrote: > > From: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > > > > GLSL 1.50 and GLSL 4.40 specs, they both say the same in > > "Interface Blocks" section: > > > > "If no optional qualifier is used in a member-declaration, the > > qualification of the member includes all in, out, patch, uniform, or > > buffer as determined by interface-qualifier. If optional qualifiers are > > used, they can include interpolation qualifiers, auxiliary storage > > qualifiers, and storage qualifiers and they must declare an input, > > output, or uniform member consistent with the interface qualifier of the > > block" > > > > From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks", page 38: > > > > "GLSL ES 3.0 does not support interface blocks for shader inputs or > > outputs." > > > > and from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier", page 52. > > > > "Only variables output from a shader can be candidates for invariance. > > This > > includes user-defined output variables and the built-in output variables. > > As only outputs can be declared as invariant, an invariant output from > > one shader stage will still match an input of a subsequent stage without > > the input being declared as invariant." > > > > From GLSL ES 1.0, chapter 4.6.1 "The invariant qualifier", page 37. > > > > "Only the following variables may be declared as invariant: > > * Built-in special variables output from the vertex shader > > * Varying variables output from the vertex shader > > * Built-in special variables input to the fragment shader > > * Varying variables input to the fragment shader > > * Built-in special variables output from the fragment shader." > > > > This patch fixes the following dEQP tests: > > > > dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_ > > uniform_block_2_vertex > > dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant > > _uniform_block_2_fragment > > > > No piglit regressions. > > > > Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > > > > v2: > > > > - Enable this check for GLSL. > > > > Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > > --- > > > > src/glsl/glsl_parser.yy | 35 +++++++++++++++++++++++++++++++++++ > > 1 file changed, 35 insertions(+) > > > > diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy > > index 7fb8c38..9f2a0a3 100644 > > --- a/src/glsl/glsl_parser.yy > > +++ b/src/glsl/glsl_parser.yy > > > > @@ -2539,6 +2539,41 @@ basic_interface_block: > > "interface block member does not match " > > "the interface block"); > > > > } > > Blank line here. > > > + /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks", page 38: > > + * > > + * "GLSL ES 3.0 does not support interface blocks for shader > > inputs or + * outputs." > > + * > > + * And from GLSL ES 3.0, chapter 4.6.1 "The invariant > > qualifier", page 52. + * > > + * "Only variables output from a shader can be candidates for > > + * invariance. This includes user-defined output variables and > > the + * built-in output variables. As only outputs can be > > declared as + * invariant, an invariant output from one shader > > stage will + * still match an input of a subsequent stage > > without the input being + * declared as invariant." > > + * > > + * From GLSL ES 1.0, chapter 4.6.1 "The invariant qualifier", > > page 37. + * > > + * "Only the following variables may be declared as invariant: > > + * * Built-in special variables output from the vertex shader > > + * * Varying variables output from the vertex shader > > + * * Built-in special variables input to the fragment shader > > + * * Varying variables input to the fragment shader > > + * * Built-in special variables output from the fragment > > shader." > In addition to Matt's comments about the comment... > > I don't think there's any reason to mention GLSL ES 1.0. There are no > interface blocks in GLSL ES 1.0, and this is inside processing an > interface block. > > With this and Matt's suggestions applied, this patch is > > Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> >
OK, I will fix them. Thanks for your review! Sam
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