Hey Laura,
Thanks for this code. I'll be sending reviews throughout the week :)
On 12/02/15 04:05, Laura Ekstrand wrote:
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 336feff..ce6f446 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -5197,6 +5197,96 @@ _mesa_TextureBuffer(GLuint texture, GLenum
internalFormat, GLuint buffer)
bufObj, 0, buffer ? -1 : 0, false, true);
}
+void GLAPIENTRY
+_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
+ GLintptr offset, GLsizeiptr size)
+{
+ struct gl_texture_object *texObj;
+ struct gl_buffer_object *bufObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* NOTE: ARB_texture_buffer_object has interactions with
+ * the compatibility profile that are not implemented.
+ */
+ if (!(ctx->API == API_OPENGL_CORE &&
+ ctx->Extensions.ARB_texture_buffer_object)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTextureBufferRange(ARB_texture_buffer_object is not"
+ " implemented for the compatibility profile)");
+ return;
+ }
Can you point me to the relevant part of the spec that explains the
interaction?
Did you simply took this code out of _mesa_TexBufferRange?
+
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (bufObj) {
+ /* OpenGL 4.5 core spec (30.10.2014) says in Section 8.9 Buffer
+ * Textures:
+ * "An INVALID_VALUE error is generated if offset is negative, if
+ * size is less than or equal to zero, or if offset + size is greater
+ * than the value of BUFFER_SIZE for the buffer bound to target."
+ */
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTextureBufferRange(offset %d < 0)", (int) offset);
+ return;
+ }
+
+ if (size <= 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTextureBufferRange(size %d <= 0)", (int) size);
+ return;
+ }
+
+ if (offset + size > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTextureBufferRange("
+ "offset %d + size %d > buffer_size %d)", (int) offset,
+ (int) size, (int) bufObj->Size);
+ return;
+ }
+
+ /* OpenGL 4.5 core spec (30.10.2014) says in Section 8.9 Buffer
+ * Textures:
+ * "An INVALID_VALUE error is generated if offset is not an integer
+ * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
+ */
+ if (offset % ctx->Const.TextureBufferOffsetAlignment) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTextureBufferRange(invalid offset alignment)");
+ return;
+ }
+ } else if (buffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTextureBufferRange(unrecognized buffer %u)", buffer);
+ return;
+ } else {
+
+ /* OpenGL 4.5 core spec (30.10.2014) says in Section 8.9 Buffer
+ * Textures:
+ * "If buffer is zero, then any buffer object attached to the buffer
+ * texture is detached, the values offset and size are ignored and
+ * the state for offset and size for the buffer texture are reset to
+ * zero."
+ */
+ offset = 0;
+ size = 0;
+ }
+
+ /* Get the texture object by Name. */
+ texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
+ if (!texObj)
+ return;
This should return INVALID_OPERATION:
"An INVALID_OPERATION error is generated by TextureBufferRange if
texture is not the name of an existing texture object."
+
+ if (texObj->Target != GL_TEXTURE_BUFFER_ARB) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTextureBufferRange(texture target"
+ " is not GL_TEXTURE_BUFFER)");
+ return;
+ }
What are you trying to do here? First, I see no mention of this in the
spec (but I am quite possibly wrong).
Secondly, you are checking the target before calling
_mesa_texture_buffer_range which does not care about the target.
Is it a copy/paste from _mesa_TextureBuffer? Please explain why this is
needed since I surely have not read the spec
as closely as you did on this matter.
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