Matt and Ian -- thanks a lot for doing the reviews you already have done! Matt mentioned that it'd be helpful to have a list of the patches that have yet to be reviewed, so here it is:
$ grep -L Reviewed-by *.patch | xargs grep -h 'PATCH v5' | sed 's/Subject: //' [PATCH v5 04/29] mesa: add double uniform support. (v5) [PATCH v5 07/29] glsl: Uniform linking support for doubles [PATCH v5 08/29] glsl: fix uniform linking logic in the presence of [PATCH v5 09/29] glsl/ir: Add builtin function support for doubles [PATCH v5 12/29] glsl/ir: Add builtin constant function support for [PATCH v5 15/29] glsl: Add ubo lowering support for doubles [PATCH v5 16/29] glsl/ast: Support double floats [PATCH v5 19/29] glsl: Support double inouts [PATCH v5 20/29] glsl: Support double loop control [PATCH v5 23/29] glsl: validate output types for shader stages [PATCH v5 24/29] glsl: enable/disable certain lowering passes for [PATCH v5 25/29] glsl/lower_instructions: add double lowering passes [PATCH v5 26/29] glsl: implement double builtin functions [PATCH v5 27/29] glsl: lower double optional passes (v2) [PATCH v5 28/29] glsl: add a lowering pass for frexp/ldexp with [PATCH v5 29/29] glsl/tests: add DOUBLE/IMAGE types On Tue, Feb 10, 2015 at 6:58 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > I spent a lot of quality time with Ian's random_ubo.py script, and I'm > happy to report that with the current iteration, it doesn't spot any > problems (after ~1000 shaders). I only had to make the following > change to it: > > diff --git a/generated_tests/random_ubo.py b/generated_tests/random_ubo.py > index 33359f6..e3f999e 100644 > --- a/generated_tests/random_ubo.py > +++ b/generated_tests/random_ubo.py > @@ -763,8 +763,8 @@ def scalar_derp(type, name, offset, data): > # 0xHHHHHHHHLLLLLLLL > # 012345678901234567 > > - hi = "0x" + bits[2:9] > - lo = "0x" + bits[10:17] > + hi = "0x" + bits[2:10] > + lo = "0x" + bits[10:18] > > return "!double_match({}, uvec2({}, {}))".format(name, lo, hi) > else: > @@ -1734,7 +1734,7 @@ if __name__ == "__main__": > extensions = [] > > # Pick a random GLSL version from the available set of possible versions. > - glsl_version = random.choice([v for v in [130, 140, 150, 400, 430] > + glsl_version = random.choice([v for v in [140, 150, 400, 430] > if v <= max_glsl_version]) > > # Use the GLSL version filter out some extensions that are redundant. > > As well as apply the shader_runner patches from the list. I had to > remove version 130 because it causes a non-core context to be created, > which means that there's no fp64 support. > > Also all of the current piglit fp64 tests pass both on softpipe and > nvc0. Dave has them all passing on r600 without sb, and getting close > with it. > > Tapani's "glsl: validate output types for shader stages" patch is > necessary for the piglit that its description references to pass. If > you have a better suggestion of where to put that code, let me know. > > Hopefully this is getting closer to pushable... Patch series also > available at https://github.com/imirkin/mesa/commits/fp64-6 . > > Dave Airlie (24): > glapi: add ARB_gpu_shader_fp64 (v2) > mesa: add ARB_gpu_shader_fp64 extension info (v2) > mesa: add double uniform support. (v5) > glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2) > glsl: Add double builtin type generation > glsl: Uniform linking support for doubles > glsl/ir: Add builtin function support for doubles > glsl/ir: Add printing support for doubles > glsl/ir: Add cloning support for doubles > glsl/ir: Add builtin constant function support for doubles > glsl/ir: Add builder support for functions with double floats > glsl: Add support doubles in optimization passes > glsl: Add ubo lowering support for doubles > glsl/ast: Support double floats > glsl/parser: Support double floats > glsl/lexer: Support double floats > glsl: Support double inouts > glsl: Support double loop control > glsl: Linking support for doubles > glsl: add double support to lower_mat_op_to_vec > glsl: enable/disable certain lowering passes for doubles > glsl/lower_instructions: add double lowering passes > glsl: implement double builtin functions > glsl: lower double optional passes (v2) > > Ilia Mirkin (4): > glsl: Add double builtin type > glsl: fix uniform linking logic in the presence of structs > glsl: add a lowering pass for frexp/ldexp with double arguments > glsl/tests: add DOUBLE/IMAGE types > > Tapani Pälli (1): > glsl: validate output types for shader stages > > src/glsl/ast.h | 2 + > src/glsl/ast_function.cpp | 66 +- > src/glsl/ast_to_hir.cpp | 78 ++- > src/glsl/builtin_functions.cpp | 751 > ++++++++++++++------- > src/glsl/builtin_type_macros.h | 16 + > src/glsl/builtin_types.cpp | 30 + > src/glsl/glcpp/glcpp-parse.y | 3 + > src/glsl/glsl_lexer.ll | 31 +- > src/glsl/glsl_parser.yy | 33 +- > src/glsl/glsl_parser_extras.cpp | 5 + > src/glsl/glsl_parser_extras.h | 7 + > src/glsl/glsl_types.cpp | 112 ++- > src/glsl/glsl_types.h | 20 +- > src/glsl/ir.cpp | 111 ++- > src/glsl/ir.h | 22 + > src/glsl/ir_builder.cpp | 23 + > src/glsl/ir_builder.h | 5 + > src/glsl/ir_clone.cpp | 1 + > src/glsl/ir_constant_expression.cpp | 247 ++++++- > src/glsl/ir_optimization.h | 2 + > src/glsl/ir_print_visitor.cpp | 11 + > src/glsl/ir_set_program_inouts.cpp | 28 +- > src/glsl/ir_validate.cpp | 72 +- > src/glsl/link_uniform_blocks.cpp | 45 +- > src/glsl/link_uniform_initializers.cpp | 8 +- > src/glsl/link_uniforms.cpp | 44 +- > src/glsl/linker.h | 6 + > src/glsl/loop_controls.cpp | 8 +- > src/glsl/lower_instructions.cpp | 525 +++++++++++++- > src/glsl/lower_mat_op_to_vec.cpp | 2 + > src/glsl/lower_ubo_reference.cpp | 57 +- > src/glsl/opt_algebraic.cpp | 26 +- > src/glsl/opt_constant_propagation.cpp | 3 + > src/glsl/opt_minmax.cpp | 13 + > src/glsl/standalone_scaffolding.cpp | 1 + > src/glsl/tests/uniform_initializer_utils.cpp | 12 + > src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | 143 ++++ > src/mapi/glapi/gen/ARB_separate_shader_objects.xml | 2 - > src/mapi/glapi/gen/Makefile.am | 1 + > src/mapi/glapi/gen/gl_API.xml | 2 + > src/mesa/main/extensions.c | 1 + > src/mesa/main/mtypes.h | 1 + > src/mesa/main/tests/dispatch_sanity.cpp | 70 +- > src/mesa/main/uniform_query.cpp | 46 +- > src/mesa/main/uniforms.c | 380 ++++++++++- > src/mesa/main/uniforms.h | 92 ++- > src/mesa/program/ir_to_mesa.cpp | 37 +- > 47 files changed, 2714 insertions(+), 487 deletions(-) > create mode 100644 src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml > > -- > 2.0.5 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev