The zoffset and depth values were not being considered when calling
error_check_subtexture_dimensions().

Fixes 2 dEQP tests:
* dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_offset
* dEQP-GLES3.functional.negative_api.texture.texsubimage3d_invalid_offset
---
 src/mesa/main/teximage.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 29c325b..c9c48bb 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2491,8 +2491,8 @@ texsubimage_error_check(struct gl_context *ctx, GLuint 
dimensions,
    }
 
    if (error_check_subtexture_dimensions(ctx, dimensions,
-                                         texImage, xoffset, yoffset, 0,
-                                         width, height, 1,
+                                         texImage, xoffset, yoffset, zoffset,
+                                         width, height, depth,
                                          dsa ? "glTextureSubImage" :
                                          "glTexSubImage")) {
       return GL_TRUE;
-- 
2.1.3

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