On Monday, February 09, 2015 09:11:18 PM Francisco Jerez wrote: > Shaders with image uniforms may have side effects. Make sure that > fragment shader threads are dispatched if the shader has any image > uniforms. > > v2: Use brw_stage_state::nr_image_params to find out if the shader has > image uniforms instead of checking core mesa data structures (Ken). > --- > src/mesa/drivers/dri/i965/gen7_wm_state.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c > b/src/mesa/drivers/dri/i965/gen7_wm_state.c > index 923414e..e426b30 100644 > --- a/src/mesa/drivers/dri/i965/gen7_wm_state.c > +++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c > @@ -78,6 +78,7 @@ upload_wm_state(struct brw_context *brw) > > /* _NEW_BUFFERS | _NEW_COLOR */ > if (brw_color_buffer_write_enabled(brw) || writes_depth || > + brw->wm.base.nr_image_params || > dw1 & GEN7_WM_KILL_ENABLE) { > dw1 |= GEN7_WM_DISPATCH_ENABLE; > } >
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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