On Sun, Feb 8, 2015 at 3:45 PM, Aditya Avinash <adityaavina...@gmail.com> wrote:
> I think using softfloat at GLSL compilation stage will be a good idea
> (atleast saves time on runtime compiler). Having both soft and hard floats
> in the binary can help as you can discard which ever you want depending on
> the backend. This also removes the stress on runtime compiler.

This doesn't make any sense.

We don't make "binaries" in the conventional sense.
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