On Sun, Feb 8, 2015 at 3:45 PM, Aditya Avinash <adityaavina...@gmail.com> wrote: > I think using softfloat at GLSL compilation stage will be a good idea > (atleast saves time on runtime compiler). Having both soft and hard floats > in the binary can help as you can discard which ever you want depending on > the backend. This also removes the stress on runtime compiler.
This doesn't make any sense. We don't make "binaries" in the conventional sense. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev