Hi, How far is glsl compiler working for fp64 shader? On Sun, Feb 8, 2015 at 4:00 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
> From: Dave Airlie <airl...@redhat.com> > > v2: add define bit (Tapani Pälli) > > Patch makes following Piglit tests pass: > arb_gpu_shader_fp64/preprocessor/define.vert > arb_gpu_shader_fp64/preprocessor/define.frag > > Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > Signed-off-by: Dave Airlie <airl...@redhat.com> > Reviewed-by: Matt Turner <matts...@gmail.com> > --- > src/glsl/glcpp/glcpp-parse.y | 3 +++ > src/glsl/glsl_parser_extras.cpp | 1 + > src/glsl/glsl_parser_extras.h | 2 ++ > src/glsl/standalone_scaffolding.cpp | 1 + > 4 files changed, 7 insertions(+) > > diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y > index e5bebe5..c2f5223 100644 > --- a/src/glsl/glcpp/glcpp-parse.y > +++ b/src/glsl/glcpp/glcpp-parse.y > @@ -2445,6 +2445,9 @@ > _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t > versio > if (extensions->ARB_gpu_shader5) > add_builtin_define(parser, "GL_ARB_gpu_shader5", 1); > > + if (extensions->ARB_gpu_shader_fp64) > + add_builtin_define(parser, "GL_ARB_gpu_shader_fp64", 1); > + > if (extensions->AMD_vertex_shader_layer) > add_builtin_define(parser, "GL_AMD_vertex_shader_layer", > 1); > > diff --git a/src/glsl/glsl_parser_extras.cpp > b/src/glsl/glsl_parser_extras.cpp > index ccdf031..cb19ce1 100644 > --- a/src/glsl/glsl_parser_extras.cpp > +++ b/src/glsl/glsl_parser_extras.cpp > @@ -527,6 +527,7 @@ static const _mesa_glsl_extension > _mesa_glsl_supported_extensions[] = { > EXT(ARB_fragment_coord_conventions, true, false, > ARB_fragment_coord_conventions), > EXT(ARB_fragment_layer_viewport, true, false, > ARB_fragment_layer_viewport), > EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), > + EXT(ARB_gpu_shader_fp64, true, false, > ARB_gpu_shader_fp64), > EXT(ARB_sample_shading, true, false, > ARB_sample_shading), > EXT(ARB_separate_shader_objects, true, false, dummy_true), > EXT(ARB_shader_atomic_counters, true, false, > ARB_shader_atomic_counters), > diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h > index 843fdae..dafee4e 100644 > --- a/src/glsl/glsl_parser_extras.h > +++ b/src/glsl/glsl_parser_extras.h > @@ -414,6 +414,8 @@ struct _mesa_glsl_parse_state { > bool ARB_fragment_layer_viewport_warn; > bool ARB_gpu_shader5_enable; > bool ARB_gpu_shader5_warn; > + bool ARB_gpu_shader_fp64_enable; > + bool ARB_gpu_shader_fp64_warn; > bool ARB_sample_shading_enable; > bool ARB_sample_shading_warn; > bool ARB_separate_shader_objects_enable; > diff --git a/src/glsl/standalone_scaffolding.cpp > b/src/glsl/standalone_scaffolding.cpp > index 67b0d0c..ad0d75b 100644 > --- a/src/glsl/standalone_scaffolding.cpp > +++ b/src/glsl/standalone_scaffolding.cpp > @@ -127,6 +127,7 @@ void initialize_context_to_defaults(struct gl_context > *ctx, gl_api api) > ctx->Extensions.ARB_fragment_coord_conventions = true; > ctx->Extensions.ARB_fragment_layer_viewport = true; > ctx->Extensions.ARB_gpu_shader5 = true; > + ctx->Extensions.ARB_gpu_shader_fp64 = true; > ctx->Extensions.ARB_sample_shading = true; > ctx->Extensions.ARB_shader_bit_encoding = true; > ctx->Extensions.ARB_shader_stencil_export = true; > -- > 2.0.5 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > -- Regards, *Aditya Atluri,* *USA.*
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