On Thu, Feb 5, 2015 at 2:14 PM, Matt Turner <matts...@gmail.com> wrote: > On Thu, Feb 5, 2015 at 3:05 AM, Topi Pohjolainen > <topi.pohjolai...@intel.com> wrote: >> From: Dave Airlie <airl...@gmail.com> >> >> Signed-off-by: Dave Airlie <airl...@redhat.com> >> --- >> src/glsl/ir_set_program_inouts.cpp | 24 +++++++++++++++++++++--- >> 1 file changed, 21 insertions(+), 3 deletions(-) >> >> diff --git a/src/glsl/ir_set_program_inouts.cpp >> b/src/glsl/ir_set_program_inouts.cpp >> index 97ead75..4aa402e 100644 >> --- a/src/glsl/ir_set_program_inouts.cpp >> +++ b/src/glsl/ir_set_program_inouts.cpp >> @@ -81,6 +81,17 @@ is_shader_inout(ir_variable *var) >> var->data.mode == ir_var_system_value; >> } >> >> +static inline bool >> +is_dvec34_inout(ir_variable *var) >> +{ >> + if (var->type == glsl_type::dvec4_type || var->type == >> glsl_type::dvec3_type) >> + return true; >> + >> + if (var->type->is_array() && (var->type->element_type() == >> glsl_type::dvec4_type || var->type->element_type() == glsl_type::dvec3_type)) > > Line wrap.
Bleh. Switched to use var->type->without_array(). Much more concise. > >> + return true; >> + return false; >> +} >> + >> static void >> mark(struct gl_program *prog, ir_variable *var, int offset, int len, >> bool is_fragment_shader) >> @@ -94,19 +105,26 @@ mark(struct gl_program *prog, ir_variable *var, int >> offset, int len, >> */ >> >> for (int i = 0; i < len; i++) { >> + int idx = var->data.location + var->data.index + offset + i; >> GLbitfield64 bitfield = >> - BITFIELD64_BIT(var->data.location + var->data.index + offset + i); >> + BITFIELD64_BIT(idx); >> + >> + if (is_dvec34_inout(var)) > > I don't understand what's special about dvec3/dvec4. Some comments > would be nice. I didn't write this code, but I think it's because dvec3/4 take up 2 vec4 slots. Added comments to that effect. > >> + bitfield |= bitfield << 1; >> if (var->data.mode == ir_var_shader_in) { >> prog->InputsRead |= bitfield; >> if (is_fragment_shader) { >> gl_fragment_program *fprog = (gl_fragment_program *) prog; >> - fprog->InterpQualifier[var->data.location + >> - var->data.index + offset + i] = >> + fprog->InterpQualifier[idx] = >> (glsl_interp_qualifier) var->data.interpolation; >> if (var->data.centroid) >> fprog->IsCentroid |= bitfield; >> if (var->data.sample) >> fprog->IsSample |= bitfield; >> + >> + if (is_dvec34_inout(var)) >> + fprog->InterpQualifier[idx + 1] = >> + (glsl_interp_qualifier) var->data.interpolation; >> } >> } else if (var->data.mode == ir_var_system_value) { >> prog->SystemValuesRead |= bitfield; >> -- >> 1.9.3 > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev