Kenneth Graunke <kenn...@whitecape.org> writes: > On Thursday, January 15, 2015 02:05:18 AM Kenneth Graunke wrote: >> We were incorrectly attributing VS time to FS8 on Gen8+, which now use >> fs_visitor for vertex shaders. >> >> We don't hit this for geometry shaders yet, but we may as well add >> support now - the fix is obvious, and we'll just forget later. >> >> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> >> --- >> src/mesa/drivers/dri/i965/brw_fs.cpp | 34 +++++++++++++++++++++++++--------- >> 1 file changed, 25 insertions(+), 9 deletions(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp >> b/src/mesa/drivers/dri/i965/brw_fs.cpp >> index cbe4fda..aca5066 100644 >> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp >> @@ -728,15 +728,31 @@ fs_visitor::emit_shader_time_end() >> current_annotation = "shader time end"; >> >> enum shader_time_shader_type type, written_type, reset_type; >> - if (dispatch_width == 8) { >> - type = ST_FS8; >> - written_type = ST_FS8_WRITTEN; >> - reset_type = ST_FS8_RESET; >> - } else { >> - assert(dispatch_width == 16); >> - type = ST_FS16; >> - written_type = ST_FS16_WRITTEN; >> - reset_type = ST_FS16_RESET; >> + switch (stage) { >> + case MESA_SHADER_VERTEX: >> + type = ST_VS; >> + written_type = ST_VS_WRITTEN; >> + reset_type = ST_VS_RESET; >> + break; >> + case MESA_SHADER_GEOMETRY: >> + type = ST_GS; >> + written_type = ST_GS_WRITTEN; >> + reset_type = ST_GS_RESET; >> + break; >> + case MESA_SHADER_FRAGMENT: >> + if (dispatch_width == 8) { >> + type = ST_FS8; >> + written_type = ST_FS8_WRITTEN; >> + reset_type = ST_FS8_RESET; >> + } else { >> + assert(dispatch_width == 16); >> + type = ST_FS16; >> + written_type = ST_FS16_WRITTEN; >> + reset_type = ST_FS16_RESET; >> + } >> + break; >> + default: >> + unreachable("fs_visitor::emit_shader_time_end missing code"); >> } >> >> fs_reg shader_end_time = get_timestamp(); >> > > Hmm. I don't think this patch ever landed, and I don't see any review. > Any comments? Otherwise, I'll probably push it...shader_time isn't much > use on Gen8+ without it.
Looks reasonable to me, Reviewed-by: Francisco Jerez <curroje...@riseup.net> > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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