Fixes misrendering in "Witcher 2" with INTEL_USE_NIR=1, and probably many other programs.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) This depends on Jason's 3 patch series that removes emit_percomp. It's available in the 'nir-madfix' branch of my tree. This was caught by tests/spec/arb_fragment_program/lrp_sat.shader_test with my in-progress Mesa IR -> NIR converter code, so I don't think we need to write more Piglit tests. We just don't have a GLSL based one. diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index fbb1622..153a1be 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -1070,12 +1070,14 @@ fs_visitor::nir_emit_alu(nir_alu_instr *instr) break; case nir_op_ffma: - emit(MAD(result, op[2], op[1], op[0])); + inst = emit(MAD(result, op[2], op[1], op[0])); + inst->saturate = instr->dest.saturate; break; case nir_op_flrp: /* TODO emulate for gen < 6 */ - emit(LRP(result, op[2], op[1], op[0])); + inst = emit(LRP(result, op[2], op[1], op[0])); + inst->saturate = instr->dest.saturate; break; case nir_op_bcsel: -- 2.2.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev