Ian Romanick <i...@freedesktop.org> writes: > On 01/31/2015 09:54 PM, Francisco Jerez wrote: >> Cubemap array images are unlike cubemap array samplers in that they don't >> need >> an additional coordinate to index individual cubemaps in the array, instead >> they behave like a 2D array of 6n layers, with n the number of cubemaps in >> the >> array. Take this exception into account. >> --- >> src/glsl/glsl_types.cpp | 9 +++++++-- >> 1 file changed, 7 insertions(+), 2 deletions(-) >> >> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp >> index b4223f4..61d785a 100644 >> --- a/src/glsl/glsl_types.cpp >> +++ b/src/glsl/glsl_types.cpp >> @@ -1225,8 +1225,13 @@ glsl_type::coordinate_components() const >> break; >> } >> >> - /* Array textures need an additional component for the array index. */ >> - if (sampler_array) >> + /* Array textures need an additional component for the array index, */ >> + if (sampler_array && >> + /* except for cubemap array images that behave like a 2D array of >> + * interleaved cubemap faces. >> + */ > > Breaking up the if condition with a comment makes this read weird. Can > you put this up with the other part of the comment? > Right, I've fixed it locally.
> I think src/glsl/tests/sampler_types_test.cpp may need to be updated > too. Did you 'make check'? I guess that test might only check texture > samplers and not image samplers, so it might be fine. > > Assuming 'make check' is fine, with the comment moved this patch is > Yes, 'make check' seems to be fine. > Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > Thanks! >> + !(base_type == GLSL_TYPE_IMAGE && >> + sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE)) >> size += 1; >> >> return size;
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