Mesa 10.4.3 has been released. Mesa 10.4.3 is a bug fix release fixing bugs since the 10.4.2 release, (see below for a list of changes).
The tag in the git repository for Mesa 10.4.3 is 'mesa-10.4.3'. Mesa 10.4.3 is available for download at ftp://freedesktop.org/pub/mesa/10.4.3/ SHA-256 checksums: c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129 MesaLib-10.4.3.tar.gz ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad MesaLib-10.4.3.tar.bz2 179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d MesaLib-10.4.3.zip I have verified building from the .tar.bz2 file by doing: tar xjf MesaLib-10.4.3.tar.bz2 cd Mesa-10.4.3 ./configure --enable-gallium-llvm make -j6 make -j6 install I have also verified that I pushed the tag. -Emil -- Changes from 10.4.2 to 10.4.3: Axel Davy (39): st/nine: Add new texture format strings st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS st/nine: NineBaseTexture9: fix setting of last_layer st/nine: CubeTexture: fix GetLevelDesc st/nine: Fix crash when deleting non-implicit swapchain st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format st/nine: NineBaseTexture9: update sampler view creation st/nine: Check if srgb format is supported before trying to use it. st/nine: Add ATI1 and ATI2 support st/nine: Rework of boolean constants st/nine: Convert integer constants to floats before storing them when cards don't support integers st/nine: Remove some shader unused code st/nine: Saturate oFog and oPts vs outputs st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs st/nine: Fix typo for M4x4 st/nine: Fix POW implementation st/nine: Handle RSQ special cases st/nine: Handle NRM with input of null norm st/nine: Correct LOG on negative values st/nine: Rewrite LOOP implementation, and a0 aL handling st/nine: Fix CND implementation st/nine: Clamp ps 1.X constants st/nine: Fix some fixed function pipeline operation st/nine: Implement TEXCOORD special behaviours st/nine: Fill missing dst and src number for some instructions. st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC st/nine: implement TEXM3x2DEPTH st/nine: Implement TEXM3x2TEX st/nine: Implement TEXM3x3SPEC st/nine: Implement TEXDEPTH st/nine: Implement TEXDP3 st/nine: Implement TEXDP3TEX st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB st/nine: Correct rules for relative adressing and constants. st/nine: Remove unused code for ps st/nine: Fix sm3 relative addressing for non-debug build st/nine: Add variables containing the size of the constant buffers st/nine: Allocate the correct size for the user constant buffer st/nine: Allocate vs constbuf buffer for indirect addressing once. Emil Velikov (3): docs: Add sha256 sums for the 10.4.2 release Update version to 10.4.3 Add release notes for the 10.4.3 release Jason Ekstrand (1): mesa: Fix clamping to -1.0 in snorm_to_float Jonathan Gray (1): glsl: Link glsl_test with pthreads library. Jose Fonseca (1): nine: Drop use of TGSI_OPCODE_CND. Kenneth Graunke (2): i965: Respect the no_8 flag on Gen6, not just Gen7+. i965: Work around mysterious Gen4 GPU hangs with minimal state changes. Stanislaw Halik (1): st/nine: Hack to generate resource if it doesn't exist when getting view Xavier Bouchoux (3): st/nine: Additional defines to d3dtypes.h st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9 st/nine: Fix D3DRS_POINTSPRITE support
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