https://bugs.freedesktop.org/show_bug.cgi?id=88662
Bug ID: 88662 Summary: unaligned access to gl_dlist_node Product: Mesa Version: 10.4 Hardware: SPARC OS: OpenBSD Status: NEW Severity: normal Priority: medium Component: Mesa core Assignee: mesa-dev@lists.freedesktop.org Reporter: j...@openbsd.org QA Contact: mesa-dev@lists.freedesktop.org As part of testing for an update to Mesa 10.4 in OpenBSD Matthieu Herrb found an alignment related crash with classic swrast on mips64el. I've also reproduced this on sparc64 which also has a requirement for strict 8 byte pointer alignment. As tracked down by Mark Kettenis since 483dc973c431cadec69b36e58a4559c734a7ef16 union gl_dlist_node no longer has a pointer in it so pointers returned from _mesa_dlist_alloc are only guaranteed to be 4 byte aligned. _mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes) { Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); if (n) return n + 1; /* return pointer to payload area, after opcode */ else return NULL; } commit 483dc973c431cadec69b36e58a4559c734a7ef16 Author: Brian Paul <bri...@vmware.com> Date: Wed Dec 4 09:45:38 2013 -0700 mesa: remove gl_dlist_node::next pointer to reduce dlist memory use Now, sizeof(gl_dlist_node)==4 even on 64-bit systems. This can halve the memory used by some display lists on 64-bit systems. Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> 0x000000c387368914 in _save_compile_vertex_list (ctx=0xc3532de000) at /usr/xenocara/lib/libGL/mesa/libmesa/../../../../dist/Mesa/src/mesa/vbo/vbo_save_api.c:393 393 node->prim = save->prim; (gdb) bt #0 0x000000c387368914 in _save_compile_vertex_list (ctx=0xc3532de000) at /usr/xenocara/lib/libGL/mesa/libmesa/../../../../dist/Mesa/src/mesa/vbo/vbo_save_api.c:393 #1 0x000000c387396914 in vbo_save_SaveFlushVertices (ctx=0xc3532de000) at /usr/xenocara/lib/libGL/mesa/libmesa/../../../../dist/Mesa/src/mesa/vbo/vbo_save_api.c:1421 #2 0x000000c387501fd0 in save_Attr3fNV (attr=2, x=0, y=0, z=-1) at /usr/xenocara/lib/libGL/mesa/libmesa/../../../../dist/Mesa/src/mesa/main/dlist.c:5062 #3 0x000000c37fefe188 in glNormal3f (nx=0, ny=0, nz=-1) at glapi_mapi_tmp.h:1920 #4 0x000000c0abc02d7c in atexit () from /usr/X11R6/bin/glxgears (gdb) p node $1 = (struct vbo_save_vertex_list *) 0xc35bf3ac3c (gdb) p (uint64_t)node % 8 $2 = 4 (gdb) p save $3 = (struct vbo_save_context *) 0xc37b53d5a8 (gdb) p (uint64_t)save % 8 $4 = 0 (gdb) p &node->prim $6 = (struct _mesa_prim **) 0xc35bf3ad44 (gdb) p (uint64_t)&node->prim % 8 $7 = 4 (gdb) p &save->prim $8 = (struct _mesa_prim **) 0xc37b53e968 (gdb) p (uint64_t)&save->prim % 8 $9 = 0 Adding a void * pointer back to gl_dlist_node prevents the crash. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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