Thank you Erik and Ian for taking a look to the patch. On 01/20/2015 03:52 AM, Ian Romanick wrote: > On 01/19/2015 03:32 AM, Eduardo Lima Mitev wrote: >> The manual page for glGetAttachedShaders, glGetShaderSource, >> glGetActiveUniform and >> glGetActiveUniform state that a GL_INVALID_VALUE is returned if the maximum >> length >> argument is less than zero. For reference, see: >> https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml, >> https://www.khronos.org/opengles/sdk/docs/man31/html/glGetAttachedShaders.xhtml, >> https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml, >> https://www.khronos.org/opengles/sdk/docs/man31/html/glGetShaderSource.xhtml, >> https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml, >> https://www.khronos.org/opengles/sdk/docs/man31/html/glGetActiveUniform.xhtml, >> https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml, >> https://www.khronos.org/opengles/sdk/docs/man31/html/glGetActiveAttrib.xhtml. > > It's probably easier to quote section 2.3.1 (Errors): > > If a negative number is provided where an argument of type sizei or > sizeiptr is specified, an INVALID_VALUE error is generated. >
Indeed. I failed to find the relevant text in the specs (only looked at GLES3.0 and GL3.3 though), so I decided to finally quote the man pages even if I knew it is not a good practice. Thought is was better than nothing. > I think we should be consistent (as much as possible) with the order > errors are generated. Each function below will check things in a > different order. get_attached_shaders can even generate multiple errors > (one in _mesa_lookup_shader_program_err and one for maxCount < 0). If > you change all three to check max*, then call > _mesa_lookup_shader_program_err, the patch is > Agree. I will rework the patch to make it more consistent as you suggest. Thanks again! Eduardo _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev