Fixes currently failing Piglit case interface-blocks-name-reused-globally.vert
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> --- src/glsl/ast_to_hir.cpp | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 811a955..13ddb00 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -5443,9 +5443,24 @@ ast_interface_block::hir(exec_list *instructions, state->struct_specifier_depth--; - if (!redeclaring_per_vertex) + if (!redeclaring_per_vertex) { + ir_variable *var; validate_identifier(this->block_name, loc, state); + /* From section 4.3.9 ("Interface Blocks") of the GLSL 4.50 spec: + * + * "Block names have no other use within a shader beyond interface + * matching; it is a compile-time error to use a block name at global + * scope for anything other than as a block name." + */ + var = state->symbols->get_variable(this->block_name); + if (var && !var->type->is_interface()) { + _mesa_glsl_error(&loc, state, "Block name `%s' is " + "already used in the scope.", + this->block_name); + } + } + const glsl_type *earlier_per_vertex = NULL; if (redeclaring_per_vertex) { /* Find the previous declaration of gl_PerVertex. If we're redeclaring -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev