On Tue, Jan 13, 2015 at 11:37:50PM -0800, Ben Widawsky wrote: > This patch will use a new calculation to determine if a surface can be blitted > from or to. Previously, the "total_height" member was used. Total_height in > the > case of 2d, 3d, and cube map arrays is the height of each slice/layer/face. > Since the GL map APIS only ever deal with a slice at a time however, the > determining factor is really the height of one slice. > > This patch also has a side effect of not needing to set potentially large > texture objects to the CPU domain, which implies we do not need to clflush the > entire objects. (See references below for a kernel patch to achieve the same > thing) > > With both the Y-tiled surfaces, and the removal of excessive clflushes, this > improves the terrain benchmark on Cherryview (data collected by Jordan) > > Difference at 95.0% confidence > 17.9236 +/- 0.252116 153.005% +/- 2.1522% (Student's t, pooled s = 0.205889) > > With the performance governor, and HI-Z raw stall optimization, the > improvement > is even more stark on Braswell. > > Jordan was extremely helpful in creating this patch. Consider him co-author. > > References: http://patchwork.freedesktop.org/patch/38909/ > Cc: Jordan Justen <jordan.l.jus...@intel.com> > Signed-off-by: Ben Widawsky <b...@bwidawsk.net> > --- > src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 71 > +++++++++++++++++++++------ > 1 file changed, 56 insertions(+), 15 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c > b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c > index 639309b..1319f1e 100644 > --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c > +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c > @@ -86,6 +86,27 @@ compute_msaa_layout(struct brw_context *brw, mesa_format > format, GLenum target) > } > } > > +static uint32_t > +compute_real_blit_height(struct intel_mipmap_tree *mt) > +{ > + switch (mt->target) { > + case GL_TEXTURE_CUBE_MAP: > + case GL_TEXTURE_1D_ARRAY: > + case GL_TEXTURE_2D_ARRAY: > + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: > + case GL_TEXTURE_CUBE_MAP_ARRAY: > + assert(mt->logical_depth0); > + return mt->qpitch; > + case GL_TEXTURE_3D: > + /* FIXME 3d textures don't have a qpitch. I think it's simply the tiled > + * aligned mt->physical_height0. Since 3D textures aren't used often, > just > + * print the perf debug from the caller and bail > + */ > + /* fallthrough */ > + default: > + return mt->total_height; > + } > +} > > /** > * For single-sampled render targets ("non-MSRT"), the MCS buffer is a > @@ -416,6 +437,17 @@ intel_miptree_create_layout(struct brw_context *brw, > return mt; > } > > +static bool > +miptree_exceeds_blit_height(struct intel_mipmap_tree *mt) > +{ > + /* FIXME: Add 3d texture support */ > + if (mt->target == GL_TEXTURE_3D && mt->total_height >= 32768) { > + return true; > + } > + > + return compute_real_blit_height(mt) >= 32768; > +} > + > /** > * \brief Helper function for intel_miptree_create(). > */ > @@ -473,10 +505,22 @@ intel_miptree_choose_tiling(struct brw_context *brw, > if (minimum_pitch < 64) > return I915_TILING_NONE; > > - if (ALIGN(minimum_pitch, 512) >= 32768 || > - mt->total_width >= 32768 || mt->total_height >= 32768) { > - perf_debug("%dx%d miptree too large to blit, falling back to untiled", > - mt->total_width, mt->total_height); > + if (ALIGN(minimum_pitch, 512) >= 32768 || > miptree_exceeds_blit_height(mt)) { > + if (mt->format == GL_TEXTURE_3D) { > + perf_debug("Unsupported large 3D texture blit. " > + "Falling back to untiled.\n"); > + } else { > + /* qpitch should always be greater than or equal to the tile aligned > + * maximum of lod0 height. That is sufficient to determine if we > can > + * blit, but the most optimal value is potentially less. > + */ > + if (mt->physical_height0 < 32768) { > + perf_debug("Potentially skipped a blittable buffers %d\n", > + mt->physical_height0); > + } > + perf_debug("%dx%d miptree too large to blit, falling back to > untiled", > + mt->total_width, mt->total_height); > + } > return I915_TILING_NONE; > } > > @@ -620,11 +664,14 @@ intel_miptree_create(struct brw_context *brw, > BO_ALLOC_FOR_RENDER : 0)); > mt->pitch = pitch; > > + uint32_t size = ALIGN(compute_real_blit_height(mt) * mt->pitch, 512); > + assert(size <= mt->bo->size); > + > /* If the BO is too large to fit in the aperture, we need to use the > * BLT engine to support it. The BLT paths can't currently handle > Y-tiling, > * so we need to fall back to X. > */ > - if (y_or_x && mt->bo->size >= brw->max_gtt_map_object_size) { > + if (y_or_x && size >= brw->max_gtt_map_object_size) { > perf_debug("%dx%d miptree larger than aperture; falling back to > X-tiled\n", > mt->total_width, mt->total_height); > > @@ -1748,6 +1795,8 @@ intel_miptree_map_gtt(struct brw_context *brw, > intptr_t x = map->x; > intptr_t y = map->y; > > + assert(mt->bo->size < brw->max_gtt_map_object_size); > +
This assertion was the result of a patch I didn't send out where gtt map was actually only a gtt mapping. I've removed this locally. I think it's always true, but it doesn't make sense with the current behavior of intel_miptree_map_gtt > /* For compressed formats, the stride is the number of bytes per > * row of blocks. intel_miptree_get_image_offset() already does > * the divide. > @@ -2247,16 +2296,8 @@ static bool > can_blit_slice(struct intel_mipmap_tree *mt, > unsigned int level, unsigned int slice) > { > - uint32_t image_x; > - uint32_t image_y; > - intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y); > - if (image_x >= 32768 || image_y >= 32768) > - return false; > - > - if (mt->pitch >= 32768) > - return false; > - > - return true; > + return compute_real_blit_height(mt) < 32768 && > + mt->pitch < 32768; > } > > /** > -- > 2.2.1 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev