https://bugs.freedesktop.org/show_bug.cgi?id=82668
--- Comment #4 from marius predut <marius.pre...@intel.com> --- After some investigation and testing ,the best solution I found is to use union gl_constant_value to store the values(vtx.attrptr) instead of storing them in a float. That involve to update all the dependency and use a new defined macros like this: #define ATTR( A, N, T, V0, V1, V2, V3 ) ATTR_##T(A, N, T, V0, V1, V2, V3) #define ATTR_GLuint( A, N, T, V0, V1, V2, V3 ) \ ATTR_UNION(A, N, T, UINT_AS_UNION(V0), UINT_AS_UNION(V1), UINT_AS_UNION(V2), UINT_AS_UNION(V3)) #define ATTR_GLint( A, N, T, V0, V1, V2, V3 ) \ ATTR_UNION(A, N, T, INT_AS_UNION(V0), INT_AS_UNION(V1), INT_AS_UNION(V2), INT_AS_UNION(V3)) The old ATTR became ATTR_UNION and treat the input values(V1,...,V4) as gl_constant_value union. -- You are receiving this mail because: You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev