There's no reason why we should be doing this for 2D textures and not rectangles. Just a matter of adding another hunk to the condition.
Signed-off-by: Jason Ekstrand <jason.ekstr...@intel.com> Reviewed-by: Chad Versace <chad.vers...@intel.com> --- src/mesa/drivers/dri/i965/intel_tex_subimage.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c index 3e4ed1b..b9f2153 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c @@ -556,7 +556,8 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx, */ if (!brw->has_llc || !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) || - texImage->TexObject->Target != GL_TEXTURE_2D || + !(texImage->TexObject->Target == GL_TEXTURE_2D || + texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) || pixels == NULL || _mesa_is_bufferobj(packing->BufferObj) || packing->Alignment > 4 || -- 2.2.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev