Let's say we have c1 and c2 declared in the shader and c0 given by the app Then here we would have read c0, c1 and c2 given by the app, instead of the correct c0, c1, c2.
This correction fixes several issues in some games. Signed-off-by: Axel Davy <axel.d...@ens.fr> Cc: "10.4" <mesa-sta...@lists.freedesktop.org> --- src/gallium/state_trackers/nine/nine_shader.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/gallium/state_trackers/nine/nine_shader.c b/src/gallium/state_trackers/nine/nine_shader.c index 6320f36..0b378d5 100644 --- a/src/gallium/state_trackers/nine/nine_shader.c +++ b/src/gallium/state_trackers/nine/nine_shader.c @@ -1168,16 +1168,19 @@ NineTranslateInstruction_Mkxn(struct shader_translator *tx, const unsigned k, co struct ureg_program *ureg = tx->ureg; struct ureg_dst dst; struct ureg_src src[2]; + struct sm1_src_param *src_mat = &tx->insn.src[1]; unsigned i; dst = tx_dst_param(tx, &tx->insn.dst[0]); src[0] = tx_src_param(tx, &tx->insn.src[0]); - src[1] = tx_src_param(tx, &tx->insn.src[1]); - for (i = 0; i < n; i++, src[1].Index++) + for (i = 0; i < n; i++) { const unsigned m = (1 << i); + src[1] = tx_src_param(tx, src_mat); + src_mat->idx++; + if (!(dst.WriteMask & m)) continue; -- 2.1.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev