I think you can squash all the patches fixing the white space issues. Patch 09/41, 36/41 and 37/41.
On Mon, Dec 15, 2014 at 5:22 PM, Laura Ekstrand <la...@jlekstrand.net> wrote: > --- > src/mesa/main/texstate.c | 18 +++++++++--------- > 1 file changed, 9 insertions(+), 9 deletions(-) > > diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c > index e0f0852..36eefa6 100644 > --- a/src/mesa/main/texstate.c > +++ b/src/mesa/main/texstate.c > @@ -22,7 +22,7 @@ > * OTHER DEALINGS IN THE SOFTWARE. > */ > > -/** > +/** > * \file texstate.c > * > * Texture state handling. > @@ -153,7 +153,7 @@ _mesa_print_texunit_state( struct gl_context *ctx, GLuint > unit ) > /** > * Convert "classic" texture environment to ARB_texture_env_combine style > * environments. > - * > + * > * \param state texture_env_combine state vector to be filled-in. > * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, > * \c GL_BLEND, \c GL_DECAL, etc.). > @@ -186,7 +186,7 @@ calculate_derived_texenv( struct gl_tex_env_combine_state > *state, > case GL_YCBCR_MESA: > state->SourceA[0] = GL_PREVIOUS; > break; > - > + > default: > _mesa_problem(NULL, > "Invalid texBaseFormat 0x%x in calculate_derived_texenv", > @@ -203,7 +203,7 @@ calculate_derived_texenv( struct gl_tex_env_combine_state > *state, > mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; > mode_a = mode; > break; > - > + > case GL_DECAL: > mode_rgb = GL_INTERPOLATE; > mode_a = GL_REPLACE; > @@ -272,7 +272,7 @@ calculate_derived_texenv( struct gl_tex_env_combine_state > *state, > mode); > return; > } > - > + > state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) > ? mode_rgb : GL_REPLACE; > state->ModeA = (state->SourceA[0] != GL_PREVIOUS) > @@ -769,11 +769,11 @@ _mesa_update_texture( struct gl_context *ctx, GLuint > new_state ) > > /** > * Allocate the proxy textures for the given context. > - * > + * > * \param ctx the context to allocate proxies for. > - * > + * > * \return GL_TRUE on success, or GL_FALSE on failure > - * > + * > * If run out of memory part way through the allocations, clean up and return > * GL_FALSE. > */ > @@ -944,7 +944,7 @@ _mesa_free_texture_data(struct gl_context *ctx) > > /** > * Update the default texture objects in the given context to reference those > - * specified in the shared state and release those referencing the old > + * specified in the shared state and release those referencing the old > * shared state. > */ > void > -- > 2.1.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev