On Sunday, January 04, 2015 04:04:20 PM Abdiel Janulgue wrote: > Signed-off-by: Abdiel Janulgue <abdiel.janul...@linux.intel.com> > --- > src/mesa/drivers/dri/i965/gen7_blorp.cpp | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp > b/src/mesa/drivers/dri/i965/gen7_blorp.cpp > index 206a6ff..3d5c7df 100644 > --- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp > +++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp > @@ -824,6 +824,8 @@ gen7_blorp_exec(struct brw_context *brw, > if (params->use_wm_prog) { > uint32_t wm_surf_offset_renderbuffer; > uint32_t wm_surf_offset_texture = 0; > + > + gen7_enable_hw_binding_tables(brw); > wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params); > intel_miptree_used_for_rendering(params->dst.mt); > wm_surf_offset_renderbuffer =
I can't imagine there's any benefit to using the RS in BLORP. BLORP's binding tables only contain 1-2 entries: the destination renderbuffer and (optional) source texture. Each BLORP operation most likely operates on different buffers, so we may as well just re-emit the whole two entry binding table. BLORP also doesn't use pull constants at all, so gather constants won't help at all either. Unless the point is to not switch back and forth due to some cost?
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