Hi, I noticed some GLSL related discussions talk "My shader-db is dominated by TF2, DOTA2, Portal, Brutal Legend and Dungeon Defenders. Maybe non-Source-engine games show some benefit from this series?"
Now, shader-db that I can find is this: http://cgit.freedesktop.org/mesa/shader-db/tree/shaders - and it seems to have very few shaders. Is it possible to submit more shaders into whatever shader-db is typically used by Mesa developers to test compiler optimizations on? I could package up some built-in shaders from Unity 4 / Unity 5 (which end up being used in a many, many Unity games), in the format expected by shader-db, and under whatever license is needed. Would that be useful, and if so, what are the steps to get there? -- Aras Pranckevičius work: http://unity3d.com home: http://aras-p.info
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