The logic in brw_blorp_surface_info::set uses brw_format_for_mesa_format for source surfaces, and brw->render_target_format[] for destination surfaces. We should do the same in the sRGB MSAA overrides.
Currently, this isn't a problem, since SRGB MSAA buffers are all RGBA. The next commit will introduce RGBX SRGB MSAA buffers, at which point we need to get the RGBX -> RGBA format overrides for rendering right. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index a103af0..936feaf 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -1868,8 +1868,9 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw, _mesa_get_format_color_encoding(dst_mt->format) == GL_SRGB && _mesa_get_srgb_format_linear(src_mt->format) == _mesa_get_srgb_format_linear(dst_mt->format)) { - dst.brw_surfaceformat = brw_format_for_mesa_format(dst_mt->format); - src.brw_surfaceformat = dst.brw_surfaceformat; + assert(brw->format_supported_as_render_target[dst_mt->format]); + dst.brw_surfaceformat = brw->render_target_format[dst_mt->format]; + src.brw_surfaceformat = brw_format_for_mesa_format(dst_mt->format); } /* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F -- 2.2.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev