On 24.12.2014 02:49, Tom Stellard wrote:
> Rather than building a new one every compile.  This should reduce some
> of the overhead of compiling shaders.

Thanks, though unfortunately it doesn't seem to make much difference for
piglit for me.


> One consequence of this change is that we lose the MachineInstrs dumps
> when dumping the shaders via R600_DEBUG.  The LLVM IR and assembly is
> still dumped, and if you still want to see the MachineInstr dump, you
> can run the dumped LLVM IR through llc.

Sounds reasonable, but...


> @@ -503,5 +510,12 @@ struct pipe_screen *radeonsi_screen_create(struct 
> radeon_winsys *ws)
>       /* Create the auxiliary context. This must be done last. */
>       sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, 
> NULL);
>  
> +     /* Initialize LLVM TargetMachine */
> +     r600_target = radeon_llvm_get_r600_target();
> +     sscreen->tm = LLVMCreateTargetMachine(r600_target, "r600--",
> +                             r600_get_llvm_processor_name(sscreen->b.family),
> +                             "+DumpCode", LLVMCodeGenLevelDefault, 
> LLVMRelocDefault,
> +                             LLVMCodeModelDefault);
> +
>       return &sscreen->b.b;
>  }

... since you pass "+DumpCode" here, the MachineInstrs are actually
always dumped unconditionally. With that fixed, this patch is

Reviewed-by: Michel Dänzer <michel.daen...@amd.com>

And so is patch 2.


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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