On Tue, 16 Dec 2014 07:04:14 +0100, Jason Ekstrand <ja...@jlekstrand.net>
wrote:
From: Connor Abbott <connor.abb...@intel.com>
This includes all the instructions, ifs, loops, functions, etc. This is
similar to the information in ir.h.
v2: Jason Ekstrand <jason.ekstr...@intel.com>:
Include ralloc and hash_table from the util directory
---
src/glsl/Makefile.sources | 2 +
src/glsl/nir/nir.h | 1150
+++++++++++++++++++++++++++++++++++++++++
src/glsl/nir/nir_intrinsics.c | 49 ++
src/glsl/nir/nir_intrinsics.h | 158 ++++++
src/glsl/nir/nir_opcodes.c | 46 ++
src/glsl/nir/nir_opcodes.h | 346 +++++++++++++
6 files changed, 1751 insertions(+)
create mode 100644 src/glsl/nir/nir.h
create mode 100644 src/glsl/nir/nir_intrinsics.c
create mode 100644 src/glsl/nir/nir_intrinsics.h
create mode 100644 src/glsl/nir/nir_opcodes.c
create mode 100644 src/glsl/nir/nir_opcodes.h
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index c3a90f7..e8eedd1 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -14,6 +14,8 @@ LIBGLCPP_GENERATED_FILES = \
$(GLSL_BUILDDIR)/glcpp/glcpp-parse.c
NIR_FILES = \
+ $(GLSL_SRCDIR)/nir/nir_intrinsics.c \
+ $(GLSL_SRCDIR)/nir/nir_opcodes.c \
$(GLSL_SRCDIR)/nir/nir_types.cpp
# libglsl
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
new file mode 100644
index 0000000..ef486da
--- /dev/null
+++ b/src/glsl/nir/nir.h
@@ -0,0 +1,1150 @@
+/*
+ * Copyright © 2014 Connor Abbott
+ *
+ * Permission is hereby granted, free of charge, to any person
obtaining a
+ * copy of this software and associated documentation files (the
"Software"),
+ * to deal in the Software without restriction, including without
limitation
+ * the rights to use, copy, modify, merge, publish, distribute,
sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
next
+ * paragraph) shall be included in all copies or substantial portions
of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Connor Abbott (cwabbo...@gmail.com)
+ *
+ */
+
+#pragma once
+
+#include "util/hash_table.h"
+#include "main/set.h"
+#include "../list.h"
+#include "GL/gl.h" /* GLenum */
+#include "util/ralloc.h"
+#include "nir_types.h"
+#include <stdio.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct nir_function_overload;
+struct nir_function;
+
+
+/**
+ * Description of built-in state associated with a uniform
+ *
+ * \sa nir_variable::state_slots
+ */
+typedef struct {
+ int tokens[5];
+ int swizzle;
+} nir_state_slot;
+
+typedef enum {
+ nir_var_shader_in,
+ nir_var_shader_out,
+ nir_var_global,
+ nir_var_local,
+ nir_var_uniform,
+ nir_var_system_value
+} nir_variable_mode;
+
+/**
+ * Data stored in an nir_constant
+ */
+union nir_constant_data {
+ unsigned u[16];
+ int i[16];
+ float f[16];
+ bool b[16];
+};
+
+typedef struct nir_constant {
+ /**
+ * Value of the constant.
+ *
+ * The field used to back the values supplied by the constant is
determined
+ * by the type associated with the \c ir_instruction. Constants may
be
+ * scalars, vectors, or matrices.
+ */
+ union nir_constant_data value;
+
+ /* Array elements / Structure Fields */
+ struct nir_constant **elements;
+} nir_constant;
+
+/**
+ * \brief Layout qualifiers for gl_FragDepth.
+ *
+ * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be
redeclared
+ * with a layout qualifier.
+ */
+typedef enum {
+ nir_depth_layout_none, /**< No depth layout is specified. */
+ nir_depth_layout_any,
+ nir_depth_layout_greater,
+ nir_depth_layout_less,
+ nir_depth_layout_unchanged
+} nir_depth_layout;
+
+/**
+ * Either a uniform, global variable, shader input, or shader output.
Based on
+ * ir_variable - it should be easy to translate between the two.
+ */
+
+typedef struct {
+ struct exec_node node;
+
+ /**
+ * Declared type of the variable
+ */
+ const struct glsl_type *type;
+
+ /**
+ * Declared name of the variable
+ */
+ char *name;
+
+ /**
+ * For variables which satisfy the is_interface_instance()
predicate, this
+ * points to an array of integers such that if the ith member of the
+ * interface block is an array, max_ifc_array_access[i] is the
maximum
+ * array element of that member that has been accessed. If the ith
member
+ * of the interface block is not an array, max_ifc_array_access[i] is
+ * unused.
+ *
+ * For variables whose type is not an interface block, this pointer
is
+ * NULL.
+ */
+ unsigned *max_ifc_array_access;
+
+ struct nir_variable_data {
+
+ /**
+ * Is the variable read-only?
+ *
+ * This is set for variables declared as \c const, shader inputs,
+ * and uniforms.
+ */
+ unsigned read_only:1;
+ unsigned centroid:1;
+ unsigned sample:1;
+ unsigned invariant:1;
+
+ /**
+ * Storage class of the variable.
+ *
+ * \sa nir_variable_mode
+ */
+ unsigned mode:4;
+
+ /**
+ * Interpolation mode for shader inputs / outputs
+ *
+ * \sa ir_variable_interpolation
+ */
+ unsigned interpolation:2;
+
+ /**
+ * \name ARB_fragment_coord_conventions
+ * @{
+ */
+ unsigned origin_upper_left:1;
+ unsigned pixel_center_integer:1;
+ /*@}*/
+
+ /**
+ * Was the location explicitly set in the shader?
+ *
+ * If the location is explicitly set in the shader, it \b cannot
be changed
+ * by the linker or by the API (e.g., calls to \c
glBindAttribLocation have
+ * no effect).
+ */
+ unsigned explicit_location:1;
+ unsigned explicit_index:1;
+
+ /**
+ * Was an initial binding explicitly set in the shader?
+ *
+ * If so, constant_value contains an integer ir_constant
representing the
+ * initial binding point.
+ */
+ unsigned explicit_binding:1;
+
+ /**
+ * Does this variable have an initializer?
+ *
+ * This is used by the linker to cross-validiate initializers of
global
+ * variables.
+ */
+ unsigned has_initializer:1;
+
+ /**
+ * Is this variable a generic output or input that has not yet
been matched
+ * up to a variable in another stage of the pipeline?
+ *
+ * This is used by the linker as scratch storage while assigning
locations
+ * to generic inputs and outputs.
+ */
+ unsigned is_unmatched_generic_inout:1;
+
+ /**
+ * If non-zero, then this variable may be packed along with other
variables
+ * into a single varying slot, so this offset should be applied
when
+ * accessing components. For example, an offset of 1 means that
the x
+ * component of this variable is actually stored in component y
of the
+ * location specified by \c location.
+ */
+ unsigned location_frac:2;
+
+ /**
+ * Non-zero if this variable was created by lowering a named
interface
+ * block which was not an array.
+ *
+ * Note that this variable and \c from_named_ifc_block_array will
never
+ * both be non-zero.
+ */
+ unsigned from_named_ifc_block_nonarray:1;
+
+ /**
+ * Non-zero if this variable was created by lowering a named
interface
+ * block which was an array.
+ *
+ * Note that this variable and \c from_named_ifc_block_nonarray
will never
+ * both be non-zero.
+ */
+ unsigned from_named_ifc_block_array:1;
+
+ /**
+ * \brief Layout qualifier for gl_FragDepth.
+ *
+ * This is not equal to \c ir_depth_layout_none if and only if
this
+ * variable is \c gl_FragDepth and a layout qualifier is
specified.
+ */
+ nir_depth_layout depth_layout;
+
+ /**
+ * Storage location of the base of this variable
+ *
+ * The precise meaning of this field depends on the nature of the
variable.
+ *
+ * - Vertex shader input: one of the values from \c
gl_vert_attrib.
+ * - Vertex shader output: one of the values from \c
gl_varying_slot.
+ * - Geometry shader input: one of the values from \c
gl_varying_slot.
+ * - Geometry shader output: one of the values from \c
gl_varying_slot.
+ * - Fragment shader input: one of the values from \c
gl_varying_slot.
+ * - Fragment shader output: one of the values from \c
gl_frag_result.
+ * - Uniforms: Per-stage uniform slot number for default
uniform block.
+ * - Uniforms: Index within the uniform block definition for
UBO members.
+ * - Other: This field is not currently used.
+ *
+ * If the variable is a uniform, shader input, or shader output,
and the
+ * slot has not been assigned, the value will be -1.
+ */
+ int location;
+
+ /**
+ * The actual location of the variable in the IR. Only valid for
inputs
+ * and outputs.
+ */
+ unsigned int driver_location;
+
+ /**
+ * output index for dual source blending.
+ */
+ int index;
src index is only ever 0 or 1. I'll note its already a bitfield in
src/glsl/ir.h from where this is copied, along with some other space
optimizations, might want to copy those over as well.
+
+ /**
+ * Initial binding point for a sampler or UBO.
+ *
+ * For array types, this represents the binding point for the
first element.
+ */
+ int binding;
+
+ /**
+ * Location an atomic counter is stored at.
+ */
+ struct {
+ unsigned buffer_index;
+ unsigned offset;
+ } atomic;
+
+ /**
+ * ARB_shader_image_load_store qualifiers.
+ */
+ struct {
+ bool read_only; /**< "readonly" qualifier. */
+ bool write_only; /**< "writeonly" qualifier. */
+ bool coherent;
+ bool _volatile;
+ bool restrict_flag;
+
+ /** Image internal format if specified explicitly, otherwise
GL_NONE. */
+ GLenum format;
+ } image;
Similar to dual source index, image struct has diverged a bit from
src/glsl/ir.h.
+
+ /**
+ * Highest element accessed with a constant expression array index
+ *
+ * Not used for non-array variables.
+ */
+ unsigned max_array_access;
+
+ } data;
+
+ /**
+ * Built-in state that backs this uniform
+ *
+ * Once set at variable creation, \c state_slots must remain
invariant.
+ * This is because, ideally, this array would be shared by all
clones of
+ * this variable in the IR tree. In other words, we'd really like
for it
+ * to be a fly-weight.
+ *
+ * If the variable is not a uniform, \c num_state_slots will be zero
and
+ * \c state_slots will be \c NULL.
+ */
+ /*@{*/
+ unsigned num_state_slots; /**< Number of state slots used */
+ nir_state_slot *state_slots; /**< State descriptors. */
+ /*@}*/
+
+ /**
+ * Value assigned in the initializer of a variable declared "const"
+ */
+ nir_constant *constant_value;
+
+ /**
+ * Constant expression assigned in the initializer of the variable
+ *
+ * \warning
+ * This field and \c ::constant_value are distinct. Even if the two
fields
+ * refer to constants with the same value, they must point to
separate
+ * objects.
+ */
+ nir_constant *constant_initializer;
+
+ /**
+ * For variables that are in an interface block or are an instance
of an
+ * interface block, this is the \c GLSL_TYPE_INTERFACE type for that
block.
+ *
+ * \sa ir_variable::location
+ */
+ const struct glsl_type *interface_type;
+} nir_variable;
+
+typedef struct {
+ struct exec_node node;
+
+ unsigned num_components; /** < number of vector components */
+ unsigned num_array_elems; /** < size of array (0 for no array) */
+
+ /** for liveness analysis, the index in the bit-array of live
variables */
+ unsigned index;
+
+ /** only for debug purposes, can be NULL */
+ const char *name;
+
+ /** whether this register is local (per-function) or global
(per-shader) */
+ bool is_global;
+
+ /**
+ * If this flag is set to true, then accessing channels >=
num_components
+ * is well-defined, and simply spills over to the next array
element. This
+ * is useful for backends that can do per-component accessing, in
+ * particular scalar backends. By setting this flag and making
+ * num_components equal to 1, structures can be packed tightly into
+ * registers and then registers can be accessed per-component to get
to
+ * each structure member, even if it crosses vec4 boundaries.
+ */
+ bool is_packed;
+
+ /** set of nir_instr's where this register is used (read from) */
+ struct set *uses;
+
+ /** set of nir_instr's where this register is defined (written to) */
+ struct set *defs;
+
+ /** set of ifs where this register is used as a condition */
+ struct set *if_uses;
+} nir_register;
+
+typedef enum {
+ nir_instr_type_alu,
+ nir_instr_type_call,
+ nir_instr_type_texture,
+ nir_instr_type_intrinsic,
+ nir_instr_type_load_const,
+ nir_instr_type_jump,
+ nir_instr_type_ssa_undef,
+ nir_instr_type_phi,
+} nir_instr_type;
+
+typedef struct {
+ struct exec_node node;
+ nir_instr_type type;
+ struct nir_block *block;
+} nir_instr;
+
+#define nir_instr_next(instr) \
+ exec_node_data(nir_instr, (instr)->node.next, node)
+
+#define nir_instr_prev(instr) \
+ exec_node_data(nir_instr, (instr)->node.prev, node)
Static inlines similar what is done for nir_deref_as_var might make
walking the structures in gdb a little easier.
+
+typedef struct {
+ /** for debugging only, can be NULL */
+ const char* name;
+
+ /** index into the bit-array for liveness analysis */
+ unsigned index;
+
+ nir_instr *parent_instr;
+
+ struct set *uses;
+ struct set *if_uses;
Comment what type the sets are, similar to whats already done for
nir_register.uses.
I think using sets for these is probably overkill, a simple array or
linked list is likely better performing for most cases. A number or two to
motivate the extra complexity perhaps?
+
+ uint8_t num_components;
+} nir_ssa_def;
+
+struct nir_src;
+
+typedef struct {
+ nir_register *reg;
+ struct nir_src *indirect; /** < NULL for no indirect offset */
+ unsigned base_offset;
+
+ /* TODO use-def chain goes here */
Stale comment? Same for nir_reg_dest
+} nir_reg_src;
+
+typedef struct {
+ nir_register *reg;
+ struct nir_src *indirect; /** < NULL for no indirect offset */
+ unsigned base_offset;
+
+ /* TODO def-use chain goes here */
+} nir_reg_dest;
+
+typedef struct nir_src {
+ union {
+ nir_reg_src reg;
+ nir_ssa_def *ssa;
+ };
+
+ bool is_ssa;
+} nir_src;
+
+typedef struct {
+ union {
+ nir_reg_dest reg;
+ nir_ssa_def ssa;
+ };
+
+ bool is_ssa;
+} nir_dest;
+
+nir_src nir_src_copy(nir_src src, void *mem_ctx);
+nir_dest nir_dest_copy(nir_dest dest, void *mem_ctx);
+
+typedef struct {
+ nir_src src;
+
+ /**
+ * \name input modifiers
+ */
+ /*@{*/
+ /**
+ * For inputs interpreted as a floating point, flips the sign bit.
For inputs
+ * interpreted as an integer, performs the two's complement negation.
+ */
+ bool negate;
+
+ /**
+ * Clears the sign bit for floating point values, and computes the
integer
+ * absolute value for integers. Note that the negate modifier acts
after
+ * the absolute value modifier, therefore if both are set then all
inputs
+ * will become negative.
+ */
+ bool abs;
+ /*@}*/
+
+ /**
+ * For each input component, says which component of the register it
is
+ * chosen from. Note that which elements of the swizzle are used and
which
+ * are ignored are based on the write mask for most opcodes - for
example,
+ * a statement like "foo.xzw = bar.zyx" would have a writemask of
1101b and
+ * a swizzle of {2, x, 1, 0} where x means "don't care."
+ */
+ uint8_t swizzle[4];
+} nir_alu_src;
+
+typedef struct {
+ nir_dest dest;
+
+ /**
+ * \name saturate output modifier
+ *
+ * Only valid for opcodes that output floating-point numbers. Clamps
the
+ * output to between 0.0 and 1.0 inclusive.
+ */
+
+ bool saturate;
+
+ unsigned write_mask : 4; /* ignored if dest.is_ssa is true */
+} nir_alu_dest;
+
+#define OPCODE(name, num_inputs, per_component, output_size,
output_type, \
+ input_sizes, input_types) \
+ nir_op_##name,
+
+#define LAST_OPCODE(name) nir_last_opcode = nir_op_##name,
+
+typedef enum {
+#include "nir_opcodes.h"
+ nir_num_opcodes = nir_last_opcode + 1
+} nir_op;
+
+#undef OPCODE
+#undef LAST_OPCODE
+
+typedef enum {
+ nir_type_float,
+ nir_type_int,
+ nir_type_unsigned,
+ nir_type_bool
+} nir_alu_type;
+
+typedef struct {
+ const char *name;
+
+ unsigned num_inputs;
+
+ /**
+ * If true, the opcode acts in the standard, per-component manner;
the
+ * operation is performed on each component (except the ones that
are masked
+ * out) with the input being taken from the input swizzle for that
component.
+ *
+ * If false, the size of the output and inputs are explicitly given;
swizzle
+ * and writemask are still in effect, but if the output component is
masked
+ * out, then the input component may still be in use.
+ *
+ * The size of some of the inputs may be given (i.e. non-zero) even
though
+ * per_component is false; in that case, each component of the input
acts
+ * per-component, while the rest of the inputs and the output are
normal.
+ * For example, for conditional select the condition is
per-component but
+ * everything else is normal.
+ */
+ bool per_component;
+
+ /**
+ * If per_component is false, the number of components in the output.
+ */
+ unsigned output_size;
+
+ /**
+ * The type of vector that the instruction outputs. Note that this
+ * determines whether the saturate modifier is allowed.
+ */
+
+ nir_alu_type output_type;
+
+ /**
+ * If per_component is false, the number of components in each input.
+ */
+ unsigned input_sizes[4];
+
+ /**
+ * The type of vector that each input takes. Note that negate is only
+ * allowed on inputs with int or float type, and behaves differently
on the
+ * two, and absolute value is only allowed on float type inputs.
+ */
+ nir_alu_type input_types[4];
+} nir_op_info;
+
+extern const nir_op_info nir_op_infos[nir_num_opcodes];
+
+typedef struct nir_alu_instr {
+ nir_instr instr;
+ nir_op op;
+ bool has_predicate;
+ nir_src predicate;
+ nir_alu_dest dest;
+ nir_alu_src src[];
+} nir_alu_instr;
+
+/* is this source channel used? */
+static inline bool
+nir_alu_instr_channel_used(nir_alu_instr *instr, unsigned src, unsigned
channel)
+{
+ if (nir_op_infos[instr->op].input_sizes[src] > 0)
+ return channel < nir_op_infos[instr->op].input_sizes[src];
+
+ return (instr->dest.write_mask >> channel) & 1;
If per_component is false this should probably return true if any input
channel is used?
+}
+
+typedef enum {
+ nir_deref_type_var,
+ nir_deref_type_array,
+ nir_deref_type_struct
+} nir_deref_type;
+
+typedef struct nir_deref {
+ nir_deref_type deref_type;
+ struct nir_deref *child;
+ const struct glsl_type *type;
+} nir_deref;
+
+typedef struct {
+ nir_deref deref;
+
+ nir_variable *var;
+} nir_deref_var;
+
+typedef struct {
+ nir_deref deref;
+
+ unsigned base_offset;
+ bool has_indirect;
+ nir_src indirect;
+} nir_deref_array;
+
+typedef struct {
+ nir_deref deref;
+
+ const char *elem;
+} nir_deref_struct;
+
+#define nir_deref_as_var(_deref) exec_node_data(nir_deref_var, _deref,
deref)
+#define nir_deref_as_array(_deref) \
+ exec_node_data(nir_deref_array, _deref, deref)
+#define nir_deref_as_struct(_deref) \
+ exec_node_data(nir_deref_struct, _deref, deref)
+
+typedef struct {
+ nir_instr instr;
+
+ unsigned num_params;
+ nir_deref_var **params;
+ nir_deref_var *return_deref;
+
+ bool has_predicate;
+ nir_src predicate;
+
+ struct nir_function_overload *callee;
+} nir_call_instr;
+
+#define INTRINSIC(name, num_srcs, src_components, has_dest,
dest_components, \
+ num_variables, num_indices, flags) \
+ nir_intrinsic_##name,
+
+#define LAST_INTRINSIC(name) nir_last_intrinsic = nir_intrinsic_##name,
+
+typedef enum {
+#include "nir_intrinsics.h"
+ nir_num_intrinsics = nir_last_intrinsic + 1
+} nir_intrinsic_op;
+
+#undef INTRINSIC
+#undef LAST_INTRINSIC
+
+typedef struct {
+ nir_instr instr;
+
+ nir_intrinsic_op intrinsic;
+
+ nir_dest dest;
+
+ int const_index[3];
+
+ nir_deref_var *variables[2];
+
+ bool has_predicate;
+ nir_src predicate;
+
+ nir_src src[];
+} nir_intrinsic_instr;
+
+/**
+ * \name NIR intrinsics semantic flags
+ *
+ * information about what the compiler can do with the intrinsics.
+ *
+ * \sa nir_intrinsic_info::flags
+ */
+/*@{*/
+/**
+ * whether the intrinsic can be safely eliminated if none of its
register
+ * outputs are being used.
+ */
+#define NIR_INTRINSIC_CAN_ELIMINATE (1 << 0)
+
Make these enums, easier for debugging.
+/**
+ * Whether the intrinsic can be reordered with respect to any other
intrinsic,
+ * i.e. whether the only reodering dependencies of the intrinsic are
due to the
reordering
Might want to note that even though an instruction itself is reorderable,
it still may not cross another non-reorderable instruction such as a
tessellation barrier instruction.
+ * register reads/writes.
+ */
+#define NIR_INTRINSIC_CAN_REORDER (1 << 1)
+/*@}*/
+
+#define NIR_INTRINSIC_MAX_INPUTS 4
+
+typedef struct {
+ const char *name;
+
+ unsigned num_srcs; /** < number of register/SSA inputs */
+
+ /** number of components of each input register */
+ unsigned src_components[NIR_INTRINSIC_MAX_INPUTS];
+
+ bool has_dest;
+
+ /** number of components of each output register */
+ unsigned dest_components;
+
+ /** the number of inputs/outputs that are variables */
+ unsigned num_variables;
+
+ /** the number of constant indices used by the intrinsic */
+ unsigned num_indices;
+
+ /** semantic flags for calls to this intrinsic */
+ unsigned flags;
+} nir_intrinsic_info;
+
+extern const nir_intrinsic_info nir_intrinsic_infos[nir_num_intrinsics];
+
+/**
+ * \group texture information
+ *
+ * This gives semantic information about textures which is useful to the
+ * frontend, the backend, and lowering passes, but not the optimizer.
+ */
+
+typedef enum {
+ nir_tex_src_coord,
+ nir_tex_src_projector,
+ nir_tex_src_comparitor, /* shadow comparitor */
comparator
+ nir_tex_src_offset,
+ nir_tex_src_bias,
+ nir_tex_src_lod,
+ nir_tex_src_ms_index, /* MSAA sample index */
+ nir_tex_src_ddx,
+ nir_tex_src_ddy,
+ nir_tex_src_sampler_index, /* < dynamically uniform indirect index */
+ nir_num_texinput_types
+} nir_texinput_type;
+
+typedef enum {
+ nir_texop_tex, /**< Regular texture look-up */
+ nir_texop_txb, /**< Texture look-up with LOD bias */
+ nir_texop_txl, /**< Texture look-up with explicit LOD
*/
+ nir_texop_txd, /**< Texture look-up with partial
derivatvies */
+ nir_texop_txf, /**< Texel fetch with explicit LOD */
+ nir_texop_txf_ms, /**< Multisample texture fetch */
+ nir_texop_txs, /**< Texture size */
+ nir_texop_lod, /**< Texture lod query */
+ nir_texop_tg4, /**< Texture gather */
+ nir_texop_query_levels /**< Texture levels query */
+} nir_texop;
+
+typedef struct {
+ nir_instr instr;
+
+ bool has_predicate;
+ nir_src predicate;
+
+ enum glsl_sampler_dim sampler_dim;
+ nir_alu_type dest_type;
+
+ nir_texop op;
+ nir_dest dest;
+ nir_src src[4];
+ nir_texinput_type src_type[4];
+ unsigned num_srcs, coord_components;
num_coord_components for consistency?
+ bool is_array, is_shadow;
+
+ /**
+ * If is_shadow is true, whether this is the old-style shadow that
outputs 4
+ * components or the new-style shadow that outputs 1 component.
+ */
+ bool is_new_style_shadow;
is_four_component_shadow would be clearer, "new" will get old over the
lifespan of this code...
+
+ /* constant offset - must be 0 if the offset source is used */
+ int const_offset[4];
+
+ /* gather component selector */
+ unsigned component : 2;
+
+ unsigned sampler_index;
+ nir_deref_var *sampler; /* if this is NULL, use sampler_index
instead */
+} nir_tex_instr;
+
+static inline unsigned
+nir_tex_instr_dest_size(nir_tex_instr *instr)
+{
+ if (instr->op == nir_texop_txs) {
+ unsigned ret;
+ switch (instr->sampler_dim) {
+ case GLSL_SAMPLER_DIM_1D:
+ case GLSL_SAMPLER_DIM_BUF:
+ ret = 1;
+ break;
+ case GLSL_SAMPLER_DIM_2D:
+ case GLSL_SAMPLER_DIM_CUBE:
+ case GLSL_SAMPLER_DIM_MS:
+ case GLSL_SAMPLER_DIM_RECT:
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ ret = 2;
+ break;
+ case GLSL_SAMPLER_DIM_3D:
+ ret = 3;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ if (instr->is_array)
+ ret++;
+ return ret;
+ }
+
+ if (instr->op == nir_texop_query_levels)
+ return 2;
+
+ if (instr->is_shadow && instr->is_new_style_shadow)
+ return 1;
+
+ return 4;
+}
+
+static inline unsigned
+nir_tex_instr_src_size(nir_tex_instr *instr, unsigned src)
+{
+ if (instr->src_type[src] == nir_tex_src_coord)
+ return instr->coord_components;
+
+
+ if (instr->src_type[src] == nir_tex_src_offset ||
+ instr->src_type[src] == nir_tex_src_ddx ||
+ instr->src_type[src] == nir_tex_src_ddy) {
+ if (instr->is_array)
+ return instr->coord_components - 1;
+ else
+ return instr->coord_components;
Please avoid mixing 0 and 1 indexing in the same variable if at all
possible.
+ }
+
+ return 1;
+}
+
+static inline int
+nir_tex_instr_src_index(nir_tex_instr *instr, nir_texinput_type type)
+{
+ for (unsigned i = 0; i < instr->num_srcs; i++)
+ if (instr->src_type[i] == type)
+ return (int) i;
+
+ return -1;
+}
+
+typedef struct {
+ union {
+ float f[4];
+ int32_t i[4];
+ uint32_t u[4];
+ };
+} nir_const_value;
+
Matrix types have been lowered before these are constructed? Comparing
with nir_constant_data which can fit a mat4.
+typedef struct {
+ nir_instr instr;
+
+ union {
+ nir_const_value value;
+ nir_const_value *array;
+ };
+
+ unsigned num_components;
+
+ /**
+ * The number of constant array elements to be copied into the
variable. If
+ * this != 0, then value.array holds the array of size array_elems;
+ * otherwise, value.value holds the single vector constant (the more
common
+ * case, and the only case for SSA destinations).
+ */
+ unsigned array_elems;
+
+ bool has_predicate;
+ nir_src predicate;
+
+ nir_dest dest;
+} nir_load_const_instr;
+
+typedef enum {
+ nir_jump_return,
+ nir_jump_break,
+ nir_jump_continue,
+} nir_jump_type;
+
+typedef struct {
+ nir_instr instr;
+ nir_jump_type type;
+} nir_jump_instr;
+
+/* creates a new SSA variable in an undefined state */
+
+typedef struct {
+ nir_instr instr;
+ nir_ssa_def def;
+} nir_ssa_undef_instr;
+
+typedef struct {
+ struct exec_node node;
+ struct nir_block *pred;
A comment that pred here = predecessor.
+ nir_src src;
+} nir_phi_src;
+
+typedef struct {
+ nir_instr instr;
+
+ struct exec_list srcs;
Comment on real type of srcs. Same for all the exec_list/set/hash_table
types in this file that don't already have such comments.
+ nir_dest dest;
+} nir_phi_instr;
+
+#define nir_instr_as_alu(_instr) exec_node_data(nir_alu_instr, _instr,
instr)
+#define nir_instr_as_call(_instr) exec_node_data(nir_call_instr,
_instr, instr)
+#define nir_instr_as_jump(_instr) exec_node_data(nir_jump_instr,
_instr, instr)
+#define nir_instr_as_texture(_instr) \
+ exec_node_data(nir_tex_instr, _instr, instr)
Note actual type name "tex" but function "texture". Slightly confusing.
+#define nir_instr_as_intrinsic(_instr) \
+ exec_node_data(nir_intrinsic_instr, _instr, instr)
+#define nir_instr_as_load_const(_instr) \
+ exec_node_data(nir_load_const_instr, _instr, instr)
+#define nir_instr_as_ssa_undef(_instr) \
+ exec_node_data(nir_ssa_undef_instr, _instr, instr)
+#define nir_instr_as_phi(_instr) \
+ exec_node_data(nir_phi_instr, _instr, instr)
+
+
+/*
+ * Control flow
+ *
+ * Control flow consists of a tree of control flow nodes, which include
+ * if-statements and loops. The leaves of the tree are basic blocks,
lists of
+ * instructions that always run start-to-finish. Each basic block also
keeps
+ * track of its successors (blocks which may run immediately after the
current
+ * block) and predecessors (blocks which could have run immediately
before the
+ * current block). Each function also has a start block and an end
block which
+ * all return statements point to (which is always empty). Together,
all the
+ * blocks with their predecessors and successors make up the control
flow
+ * graph (CFG) of the function. There are helpers that modify the tree
of
+ * control flow nodes while modifying the CFG appropriately; these
should be
+ * used instead of modifying the tree directly.
+ */
+
+typedef enum {
+ nir_cf_node_block,
+ nir_cf_node_if,
+ nir_cf_node_loop,
+ nir_cf_node_function
+} nir_cf_node_type;
+
+typedef struct nir_cf_node {
+ struct exec_node node;
+ nir_cf_node_type type;
+ struct nir_cf_node *parent;
+} nir_cf_node;
+
+typedef struct nir_block {
+ nir_cf_node cf_node;
+ struct exec_list instr_list;
+
+ unsigned index;
Deserves a comment what this is
+
+ /*
+ * Each block can only have up to 2 successors, so we put them in a
simple
+ * array - no need for anything more complicated.
+ */
+ struct nir_block *successors[2];
+
+ struct set *predecessors;
Why a set and not a simple array/list?
+} nir_block;
+
+#define nir_block_first_instr(block) \
+ exec_node_data(nir_instr, exec_list_get_head(&(block)->instr_list),
node)
+#define nir_block_last_instr(block) \
+ exec_node_data(nir_instr, exec_list_get_tail(&(block)->instr_list),
node)
+
+#define nir_foreach_instr(block, instr) \
+ foreach_list_typed(nir_instr, instr, node, &(block)->instr_list)
+#define nir_foreach_instr_reverse(block, instr) \
+ foreach_list_typed_reverse(nir_instr, instr, node,
&(block)->instr_list)
+#define nir_foreach_instr_safe(block, instr) \
+ foreach_list_typed_safe(nir_instr, instr, node, &(block)->instr_list)
+
+typedef struct {
+ nir_cf_node cf_node;
+ nir_src condition;
+ struct exec_list then_list;
+ struct exec_list else_list;
+} nir_if;
+
+#define nir_if_first_then_node(if) \
+ exec_node_data(nir_cf_node, exec_list_get_head(&(if)->then_list),
node)
+#define nir_if_last_then_node(if) \
+ exec_node_data(nir_cf_node, exec_list_get_tail(&(if)->then_list),
node)
+#define nir_if_first_else_node(if) \
+ exec_node_data(nir_cf_node, exec_list_get_head(&(if)->else_list),
node)
+#define nir_if_last_else_node(if) \
+ exec_node_data(nir_cf_node, exec_list_get_tail(&(if)->else_list),
node)
+
+typedef struct {
+ nir_cf_node cf_node;
+ struct exec_list body;
+} nir_loop;
+
+#define nir_loop_first_cf_node(loop) \
+ exec_node_data(nir_cf_node, exec_list_get_head(&(loop)->body), node)
+#define nir_loop_last_cf_node(loop) \
+ exec_node_data(nir_cf_node, exec_list_get_tail(&(loop)->body), node)
+
+typedef struct {
+ nir_cf_node cf_node;
+
+ /** pointer to the overload of which this is an implementation */
+ struct nir_function_overload *overload;
+
+ struct exec_list body; /** < list of nir_cf_node */
+
+ nir_block *start_block, *end_block;
+
+ /** list for all local variables in the function */
+ struct exec_list locals;
+
+ /** array of variables used as parameters */
+ unsigned num_params;
+ nir_variable **params;
+
+ /** variable used to hold the result of the function */
+ nir_variable *return_var;
+
+ /** list of local registers in the function */
+ struct exec_list registers;
+
+ /** next available local register index */
+ unsigned reg_alloc;
+
+ /** next available SSA value index */
+ unsigned ssa_alloc;
+
+ /* total number of basic blocks, only valid when block_index_dirty =
false */
+ unsigned num_blocks;
+
+ bool block_index_dirty;
+} nir_function_impl;
+
+#define nir_cf_node_next(_node) \
+ exec_node_data(nir_cf_node, exec_node_get_next(&(_node)->node), node)
+
+#define nir_cf_node_prev(_node) \
+ exec_node_data(nir_cf_node, exec_node_get_prev(&(_node)->node), node)
+
+#define nir_cf_node_is_first(_node) \
+ exec_node_is_head_sentinel((_node)->node.prev)
+
+#define nir_cf_node_is_last(_node) \
+ exec_node_is_tail_sentinel((_node)->node.next)
+
+#define nir_cf_node_as_block(node) \
+ exec_node_data(nir_block, node, cf_node)
+
+#define nir_cf_node_as_if(node) \
+ exec_node_data(nir_if, node, cf_node)
+
+#define nir_cf_node_as_loop(node) \
+ exec_node_data(nir_loop, node, cf_node)
+
+#define nir_cf_node_as_function(node) \
+ exec_node_data(nir_function_impl, node, cf_node)
+
+typedef enum {
+ nir_parameter_in,
+ nir_parameter_out,
+ nir_parameter_inout,
+} nir_parameter_type;
+
+typedef struct {
+ nir_parameter_type param_type;
+ const struct glsl_type *type;
+} nir_parameter;
+
+typedef struct nir_function_overload {
+ struct exec_node node;
+
+ unsigned num_params;
+ nir_parameter *params;
+ const struct glsl_type *return_type;
+
+ nir_function_impl *impl; /** < NULL if the overload is only declared
yet */
+
+ /** pointer to the function of which this is an overload */
+ struct nir_function *function;
+} nir_function_overload;
+
+typedef struct nir_function {
+ struct exec_node node;
+
+ struct exec_list overload_list;
+ const char *name;
+} nir_function;
+
+#define nir_function_first_overload(func) \
+ exec_node_data(nir_function_overload, \
+ exec_list_get_head(&(func)->overload_list), node)
+
+typedef struct nir_shader {
+ /** hash table of name -> uniform */
+ struct hash_table *uniforms;
+
+ /** hash table of name -> input */
+ struct hash_table *inputs;
+
+ /** hash table of name -> output */
+ struct hash_table *outputs;
+
+ /** list of global variables in the shader */
+ struct exec_list globals;
+
+ struct exec_list system_values;
+
+ struct exec_list functions;
+
+ /** list of global registers in the shader */
+ struct exec_list registers;
+
+ /** structures used in this shader */
+ unsigned num_user_structures;
+ struct glsl_type **user_structures;
+
+ /** next available global register index */
+ unsigned reg_alloc;
+} nir_shader;
+
+#define nir_foreach_overload(shader, overload) \
+ foreach_list_typed(nir_function, func, node, &(shader)->functions) \
+ foreach_list_typed(nir_function_overload, overload, node, \
+ &(func)->overload_list)
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
... snipped for brevity, no comments on remaining files of patch, LGTM
Above is really only nitpicks, ignore at will. Kudos for Connor/Jason for
NIR, very impressive!
Note i have reviewed the dd1f3c71f2d5253a69469f55cfa53dc3e5793b80 version
at
http://cgit.freedesktop.org/~jekstrand/mesa/tree/src/glsl/nir/nir.h?h=review/nir-v1
rather than the exact version sent out to ml.
Patch 004 is
Reviewed-By glenn.kennard <glenn.kenn...@gmail.com>
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